Why all this hassle?
Code:
level.weapon = [];
level.weapon[0] = "greasegun_mp";
level.weapon[1] = "mp40_mp";
level.weapon[2] = "pps42_mp";
level.weapon[3] = "ppsh_mp";
level.weapon[4] = "sten_mp";
level.weapon[5] = "thompson_mp";
level.weapon[6] = "mac10_mp";
level.weapon[7] = "ak74_mp";
level.weapon[8] = "mp5_mp";
level.weapon[9] = "ump45_mp";
level.weapon[10] = "p90_mp";
level.weapon[11] = "bar_mp";
level.weapon[12] = "bren_mp";
level.weapon[13] = "";
level.weapon[14] = "fg42_mp";
level.weapon[15] = "rpd_mp";
level.weapon[16] = "acr_mp";
level.weapon[17] = "g43_mp";
level.weapon[18] = "m1garand_mp";
level.weapon[19] = "m1carbine_mp";
level.weapon[20] = "mp44_mp";
level.weapon[21] = "svt40_mp";
level.weapon[22] = "r700_mp";
level.weapon[23] = "barret_mp";
level.weapon[24] = "kar98k_mp";
level.weapon[25] = "enfield_mp";
level.weapon[26] = "mosing_nagant_mp";
level.weapon[27] = "springfield_mp";
level.weapon[28] = "";
level.weapon[29] = "m4";
level.weapon[30] = "aug_mp";
level.weapon[31] = "sig_mp";
level.weapon[32] = "ak47_mp";
level.weapon[33] = "famas_mp";
level.weapon[34] = "shotgun_mp";
level.weapon[35] = "winchester_mp";
level.weapon[36] = "db_mp";
level.weapon[37] = "benneli_mp";
level.weapon[38] = "kar98k_sniper_mp";
level.weapon[39] = "enfield_scope_mp";
level.weapon[40] = "mosin_nagant_sniper_mp";
Code:
for(i = 0; i < level.weapon.size; i++)
{
if(int(response) == i)
self giveweapon(level.weapon[i]);
}
You can also alter the "i" value if the response doesn't match the weapon due to an array starting with index of 0.