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Thread: Hello, monitoring the client without having to connect to the server!

  1. #1
    Sergeant maxdamage99's Avatar
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    Hello, monitoring the client without having to connect to the server!

    I would like to know whether such control and track client before it connects to the server, and only still loaded, for example shakes MODS, or simply loaded on the server. Perhaps watching his actions and control them? with or without wider support LIBCOD.

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    what do you mean?

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    Global Mossaderator Mitch's Avatar
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    It isn't clear to me either.

    Do you mean a program that you can use for rcon? Like RconTool or my own client.
    http://www.cod-rcontool.com/
    http://killtube.org/showthread.php?1...on-Tool-MeRcon

    Or managing your game server with a website with PHP and mysql? (thanks to mysql support in libcod)
    Or a online gamepanel for creating/starting/stopping your game servers? Like Open Game Panel (OGP).
    http://www.opengamepanel.org/news.php

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    kung foo man (13th December 2014)

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    Sergeant maxdamage99's Avatar
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    Sorry for my bad English.
    I would like to know whether such action to track and make certain commands, client commands, which are not yet connected to the server, but still connected (mods download, upload to server)

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    You mean when status=connecting of the player?

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    Sergeant maxdamage99's Avatar
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    YES. status=connection. or download mods.

  8. #7
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by maxdamage99 View Post
    YES. status=connection. or download mods.
    Like this in every gametype on connect?

    PHP Code:
    Callback_PlayerConnect()
    {
        
    thread dummy();

        
    self.statusicon "hud_status_connecting";
        
    self waittill("begin");
        
    self.statusicon "";

        
    level notify("connected"self);

        if(!
    level.splitscreen)
            
    iprintln(&"MP_CONNECTED"self); 
    See http://killtube.org/showthread.php?1...ke-clients-fix for getting rid of fake players.
    Last edited by Mitch; 14th December 2014 at 14:23.

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    Sergeant maxdamage99's Avatar
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    I do not need auto-kick bots. I need a script that will monitor all actions of the player, when you connect to the server For example, if a customer enters the console-cmd: "com_maxfps 125" Client to give BAN. Can you help me with this?
    console-cmd: "com_maxfps 125" he introduced when not connected to the server, or when connected. (introduced in the console when connected to the server, and download files).
    made the ban immediately (instantly). Before connecting to the server (open the menu and select the command). At the moment of connection.
    Sorry for my bad English, and this nonsense. I'm just trying to tell you to understand me.
    Last edited by maxdamage99; 14th December 2014 at 19:35.

  10. #9
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by maxdamage99 View Post
    I do not need auto-kick bots. I need a script that will monitor all actions of the player, when you connect to the server For example, if a customer enters the console-cmd: "com_maxfps 125" Client to give BAN. Can you help me with this?
    console-cmd: "com_maxfps 125" he introduced when not connected to the server, or when connected. (introduced in the console when connected to the server, and download files).
    made the ban immediately (instantly). Before connecting to the server (open the menu and select the command). At the moment of connection.
    Sorry for my bad English, and this nonsense. I'm just trying to tell you to understand me.
    You cannot read the client cvars so I know. But you can force a value with punkbuster on 1.2/1.3 with 'PB_SV_CVAR com_maxfps IN 30 100'.
    Or you can add a loop that keeps setting 'com_maxfps' to 80.
    PHP Code:
    while(1)
    {
        
    self setClientCvar("com_maxfps"100);
        
    wait 1;


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    Assadministrator IzNoGoD's Avatar
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    Or you let IzNoGoD discover a new method to actually read the client cvars and use that

    Requires a single .menu to initialize, but after that you dont need any openmenu() commands.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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    Ni3ls (14th December 2014)

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