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Thread: Potato

  1. #1
    Private pollo's Avatar
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    Potato

    Hey guys!

    In my map, I wanted to spawn potatoes, but I can't find a way to do it. If I do weapon->potato in radiant, that default weapon (horse) spawns instead of the potato. If I do (by script) potato = spawn("potato",(x,y,z));, doesn't work either. There is not a potato_mp btw.

    I know this may be a bit pointless but I think it might be cool and bring fun to the players in a zombie map. If you can help leave your comment and I will appreciate
    Last edited by pollo; 29th November 2014 at 10:19.

  2. #2
    Sergeant serthy's Avatar
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    copy&paste the 'potato' from weapons/sp to weapons/mp (and maybe adjust)

  3. The Following User Says Thank You to serthy For This Useful Post:

    pollo (29th November 2014)

  4. #3
    Assadministrator IzNoGoD's Avatar
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    Have you tried precaching the weapon?
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  5. The Following User Says Thank You to IzNoGoD For This Useful Post:

    pollo (29th November 2014)

  6. #4
    Private pollo's Avatar
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    Thanks for your replies

    What I did was copying the "potato" weapon file from SP to MP and changing its name to "potato_mp". Also I changed the sharedAmmoCap value from 4 to 3 (since cod2 throwed me an error) and the values of the potato's bouncing to make it funnier

    The result is this:

    http://classic.xfire.com/video/62f4c6/

    I should lower the bounce a bit though xD

    Thanks guys

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