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Thread: Muzzleflash spawning problem

  1. #1
    Lieutenant Loveboy's Avatar
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    Muzzleflash spawning problem

    Hello Guys!

    I am currently creating a weapon.
    I asked a friend, whether it's possible to spawn a muzzleflash (FX of shoot) in Blender.
    So he explained me, how to do this.

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    But I got a problem:
    The file in xmodelparts is almost empty (there is only a sign)
    But it should look like this (ignore other words which I didn't add):
    Code:
        j_bolt j_clip j_gun tag_brass tag_flash tag_weapon
    Here in Blender you can see, that the Armature is exported:

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    Here in my .XMODEL_EXPORT file you also can see, that it exported correctly:

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    I really don't know what I do here wrong. Can someone help me, please?

    THANK YOU!!!

  2. #2
    Sergeant serthy's Avatar
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    what are your assetmanager settings?

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    Loveboy (5th September 2014)

  4. #3
    Lieutenant Loveboy's Avatar
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    type: rigid
    filename: ...\fiveseven.XMODEL_EXPORT

    There is nothing special.

  5. #4
    Private
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    Well, I don't really get your problem. You created tag_flash and you got tag_flash... So I can only assume what you really need.
    I guess viewmodel weapons are usually not 'rigid' but rather of type 'viewmodel'. Secondly, what's called j_mainroot should much rather be j_gun.

  6. The Following 2 Users Say Thank You to Peterlankton For This Useful Post:

    kung foo man (5th September 2014),Loveboy (5th September 2014)

  7. #5
    Lieutenant Loveboy's Avatar
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    j_mainroot changed to j_gun
    rigid changed to viewmodel

    It works correctly now! Thank you Peterlankton!

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