I didn't find the isbot attribute in _teams.gsc nor in the server binary itself (with WinHex):
Code:
addTestClients()
{
wait 5;
for(;;)
{
if(getCvarInt("scr_testclients") > 0)
break;
wait 1;
}
testclients = getCvarInt("scr_testclients");
for(i = 0; i < testclients; i++)
{
ent[i] = addtestclient();
if(i & 1)
team = "axis";
else
team = "allies";
ent[i] thread TestClient(team);
}
}
TestClient(team)
{
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], team);
wait 0.5;
if(team == "allies")
self notify("menuresponse", game["menu_weapon_allies"], "m1carbine_mp");
else if(team == "axis")
self notify("menuresponse", game["menu_weapon_axis"], "mp40_mp");
}
You might have just a mod, where the attribute player.isbot is set manually?