Hi,

I want to add Killtriggers to map, but apparently I'm doing something wrong, that is not the death of the player running to jump on aggregate area, I hope you can help me.

• Image: http://puu.sh/aT4aG/a3d9fc487d.jpg

• Maps: http://fastdl.bdemon.com/zzz_mp_tripoli.iwd

• Coordinate taken with viewpos:

Code:
main()
{
	maps\mp\_load::main();


	game["allies"] = "british";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["british_soldiertype"] = "africa";
	game["german_soldiertype"] = "africa";

	setCvar("r_glowbloomintensity0", ".25");
	setCvar("r_glowbloomintensity1", ".25");
	setcvar("r_glowskybleedintensity0",".3");

	if(getcvar("g_gametype") == "hq") 
	{ 
		level.radio = []; 
		level.radio[0] = spawn("script_model", (1173, 1909, 64)); 
		level.radio[0].angles = (0, 0, 0); 
		level.radio[1] = spawn("script_model", (306, 1831, -146)); 
		level.radio[1].angles = (0, 0, 0); 
		level.radio[2] = spawn("script_model", (-1498, 2110, 16)); 
		level.radio[2].angles = (0, 0, 0); 
		level.radio[3] = spawn("script_model", (-1203, 836, 8)); 
		level.radio[3].angles = (0, 0, 0); 
		level.radio[4] = spawn("script_model", (-640, -831, 104)); 
		level.radio[4].angles = (0, 0, 0); 
		level.radio[5] = spawn("script_model", (-123, 1035, -47)); 
		level.radio[5].angles = (0, 0, 0); 
		level.radio[6] = spawn("script_model", (1704, 309, 8)); 
		level.radio[6].angles = (0, 0, 0); 
		level.radio[7] = spawn("script_model", (890, -214, 0)); 
		level.radio[7].angles = (0, 0, 0); 
	}
	
	if (getcvar("scr_remove_killtriggers") == "" || getcvarint("scr_remove_killtriggers") < 1)
	{
		level.killtriggers[0] = spawnstruct();
		level.killtriggers[0].origin = (-1616, 300, 167);
		level.killtriggers[0].radius = 16;
		level.killtriggers[0].height = 167;
		
		level.killtriggers[1] = spawnstruct();
		level.killtriggers[1].origin = (-1529, 300, 162);
		level.killtriggers[1].radius = 16;
		level.killtriggers[1].height = 162;

		level.killtriggers[2] = spawnstruct();
		level.killtriggers[2].origin = (-1462, 300, 168);
		level.killtriggers[2].radius = 16;
		level.killtriggers[2].height = 168;

		if (getcvar("g_gametype") != "strat")
			thread maps\mp\_killtriggers::init();
	}
}