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Thread: D3DBSP TriangleSoup and Brush generation in Unity3D

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    Assadministrator kung foo man's Avatar
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    D3DBSP TriangleSoup and Brush generation in Unity3D

    Yo all

    Took me some time to implement this:

    D3DBSP.zip

    The Winding generation is basically from the original Radiant code, converted to C#. Basically it's very simple now to export .map's, but I don't care about that.

    Current features:
    - Explorer class to load .iwd's and load the original .iwi-textures with help of DevIL library
    - Generate TriangleSoup's and Brushes from the lump data
    - Interactive Brush manipulation and rebuilding at runtime for easy testing (as seen on image)

    Click image for larger version. 

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    I think about it as foundation of some kind of Call of Duty clone in Unity3D, I would like help for features as:
    - Client networking code for real server connect
    - Original movement code for strafe jumping etc.
    - .menu system (???)

    Basically everything to make it a good clone, fx system, scripting engine etc.

    Have fun with the code, when you gotta use it. xD
    timescale 0.01

  2. The Following 4 Users Say Thank You to kung foo man For This Useful Post:

    kubislav23 (25th March 2016),MeGaBooM (17th August 2014),smect@ (16th August 2014),vanfreddy (12th October 2014)

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