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Thread: Compile problems 2

  1. #1
    Private MeGaBooM's Avatar
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    Compile problems 2

    Hi guys,
    I got a problem with compiling my map, after compile tools is done, i have no changes ingame. Element had already this problem, but i don't know if there are any errors shown in the black window(there are probably are many ) and what to do/how to delete them.
    Code:
    Code:
    Ein Unterverzeichnis oder eine Datei mit dem Namen "C:\Program Files
    ision\Call of Duty 2\main\maps\" existiert bereits.
    Ein Unterverzeichnis oder eine Datei mit dem Namen "C:\Program Files
    ision\Call of Duty 2\main\maps\mp" existiert bereits.
            1 Datei(en) kopiert.
    CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
    ---- cod2map ----
    ----- FS_Startup -----
    Current search path:
    C:\Program Files (x86)\Activision\Call of Duty 2\bin/main
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_15.iwd (84 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_14.iwd (4038
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_13.iwd (2262
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_12.iwd (1016
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_11.iwd (1462
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_10.iwd (1936
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_09.iwd (2142
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_08.iwd (2723
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_07.iwd (3384
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_06.iwd (990
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_05.iwd (928
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_04.iwd (698
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_03.iwd (26 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_02.iwd (40 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_01.iwd (16 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_00.iwd (102
    C:/Program Files (x86)/Activision/Call of Duty 2//main
    C:\Program Files (x86)\Activision\Call of Duty 2\bin/raw
    C:\Program Files (x86)\Activision\Call of Duty 2\bin/raw_shared
    C:\Program Files (x86)\Activision\Call of Duty 2\bin/devraw
    C:\Program Files (x86)\Activision\Call of Duty 2\bin/devraw_shared
    C:/Program Files (x86)/Activision/Call of Duty 2//raw
    C:/Program Files (x86)/Activision/Call of Duty 2//raw_shared
    C:/Program Files (x86)/Activision/Call of Duty 2//devraw
    C:/Program Files (x86)/Activision/Call of Duty 2//devraw_shared
    
    File Handles:
    ----------------------
    42209 files in iwd files
    Loading map file C:\Program Files (x86)\Activision\Call of Duty 2\mai
    p_zombiecastle.map
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3064: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3253: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3876: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3877: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3884: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3884: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3884: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3884: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3885: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3885: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3887: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 3887: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5113: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5169: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5843: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5843: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5843: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5843: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5844: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5844: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5844: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5844: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5845: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5845: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5845: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5845: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5846: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5846: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5846: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5846: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5846: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 5847: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7077: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7251: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7251: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7971: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7971: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7971: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7972: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7983: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 7984: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 8019: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 8958: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 9167: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 9172: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 0, Brush 9173: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 54, Brush 3: duplicate plane
    Map C:\Program Files (x86)\Activision\Call of Duty 2\main\maps\mp\mp_
    e.map, Entity 54, Brush 91: duplicate plane
    WARNING: No collision map file for misc_model "xmodel/prop_potato_cra
    WARNING: No collision map file for misc_model "xmodel/light_candelabr
    WARNING: No collision map file for misc_model "xmodel/light_candelabr
    WARNING: No collision map file for misc_model "xmodel/health_small"
    WARNING: No collision map file for misc_model "xmodel/mannequin_dress
    WARNING: No collision map file for misc_model "xmodel/prop_map_northa
    WARNING: No collision map file for misc_model "xmodel/light_candelabr
    WARNING: No collision map file for misc_model "xmodel/light_candelabr
    WARNING: No collision map file for misc_model "xmodel/blood_chunk2"
    WARNING: No collision map file for misc_model "xmodel/blood_chunk2"
    WARNING: No collision map file for misc_model "xmodel/prop_flag_germa
    WARNING: No collision map file for misc_model "xmodel/prop_flag_germa
    WARNING: node without a volume
    node has 0 tiny portals
    node reference point 0.00 0.00 0.00
    WARNING: node without a volume
    node has 3 tiny portals
    node reference point -796.30 565.89 366.76
    WARNING: node without a volume
    node has 0 tiny portals
    node reference point 0.00 0.00 0.00
    WARNING: node without a volume
    node has 2 tiny portals
    node reference point -986.81 41.35 309.00
    WARNING: node without a volume
    node has 4 tiny portals
    node reference point -893.00 -462.13 373.00
    WARNING: node without a volume
    node has 3 tiny portals
    node reference point -891.70 -461.86 371.87
    WARNING: node without a volume
    node has 0 tiny portals
    node reference point 0.00 0.00 0.00
    WARNING: node without a volume
    node has 3 tiny portals
    node reference point -684.80 -725.99 63.00
    WARNING: node without a volume
    node has 1 tiny portals
    node reference point -610.60 -607.00 64.00
    WARNING: node without a volume
    node has 2 tiny portals
    node reference point -606.84 -608.33 64.00
    WARNING: node without a volume
    node has 3 tiny portals
    node reference point -609.92 -608.28 62.09
    WARNING: node without a volume
    node has 4 tiny portals
    node reference point -998.93 -421.51 -228.00
    WARNING: node without a volume
    node has 3 tiny portals
    node reference point -998.69 -421.51 -229.00
    WARNING: node without a volume
    node has 4 tiny portals
    node reference point -1044.54 -552.08 -13.00
    **********************
    ******* leaked *******
    **********************
    
    
    ================================
    
    WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty 2\
    p\mp_zombiecastle.lin
    
    ================================
    
       99 unique shaders
       82 actual shaders
    
    finding triangle windings...
    coalescing coincident windings...
    merging into concave windings...
    finished in 6 seconds
    fixing t-junctions...
    tethering holes to their concave windings...
    finding index mapping and snapping vertices...
    triangulating all windings...
    0 self-tjunctions fixed
    0 degenerate tris removed
    smoothing normals...
    emitting triangles...
    4395 vertices couldn't be merged because the textures point different
    
    building curve/terrain collision...
    Adding brush neighbor bevels...
    Removing redundant brush collision planes...
    removed 12528 brush sides
    elapsed time 3 seconds
    MAX_MAP_NODES
    ----- FS_Startup -----
    Current search path:
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_15.iwd (84 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_14.iwd (4038
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_13.iwd (2262
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_12.iwd (1016
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_11.iwd (1462
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_10.iwd (1936
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_09.iwd (2142
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_08.iwd (2723
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_07.iwd (3384
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_06.iwd (990
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_05.iwd (928
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_04.iwd (698
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_03.iwd (26 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_02.iwd (40 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_01.iwd (16 f
    C:\Program Files (x86)\Activision\Call of Duty 2\main\iw_00.iwd (102
    C:/Program Files (x86)/Activision/Call of Duty 2//main
    C:/Program Files (x86)/Activision/Call of Duty 2//raw
    C:/Program Files (x86)/Activision/Call of Duty 2//raw_shared
    C:/Program Files (x86)/Activision/Call of Duty 2//devraw
    C:/Program Files (x86)/Activision/Call of Duty 2//devraw_shared
    
    File Handles:
    ----------------------
    42209 files in iwd files
    
    using default bounceFraction 0.6
    
    
    using default contrastGain 0.3
    
    building collision data...
    building collision took 0.7 seconds
    ----------------------------------------
    Calculating sample areas...
    Finished in 0 seconds.
    ----------------------------------------
    Building light transport...
    2.5% complete, 9 seconds done, 6:14 remaining

    I'll be thankful for any help

    Greetings BooM

  2. #2
    Assadministrator kung foo man's Avatar
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    It is still compiling the light data, you tried to wait till it is finished?
    timescale 0.01

  3. #3
    Private MeGaBooM's Avatar
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    yes, still doesnt work

  4. #4
    Assadministrator IzNoGoD's Avatar
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    do you by any chance have the .map saved somewhere else when editting, or have the d3dbsp in an iwd already (old version of it ofc)
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  5. #5
    Private MeGaBooM's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    do you by any chance have the .map saved somewhere else when editting, or have the d3dbsp in an iwd already (old version of it ofc)
    Yes, i always save a second working copy of a .map
    Last edited by MeGaBooM; 1st August 2014 at 13:51.

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