Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: players get kicked for invalid iwd files

  1. #1
    ... connecting
    Join Date
    Jun 2014
    Posts
    4
    Thanks
    0
    Thanked 1 Time in 1 Post

    players get kicked for invalid iwd files

    hey guys,

    i'm new to this forum and i've been recommended to pose my question here by a mate who thinks that some of you will be able to help me with this problem.

    i've got a server and i'm running zPAM205 on it, which was originally created by clanbase. now the problem is that everytime someone connects to my server and they have a mod file from any other server inside their main directory, they get kicked immediately after connecting to my server with the message "invalid iwd files".
    now there is a method to prevent this from happening. on the server's ftp, there is a file called "start", i'm not sure which file type it is, i think start.sh so it's a Linux file. inside this file, there's a command that says
    +fs_game awe
    this forces the game to load the mod you want from a folder called awe, which you have to create on the server's ftp. normally, you put your mod in there and this then prevents your mod file from conflicting with those from other servers.

    however, this does not work for my server. whenever someone connects to my server and they have any .iwd file other than the stock ones inside their main folder, they get kicked for invalid iwd files.

    does anybody have a solution to this problem? i would be very grateful!

    regards,

    Ryan

  2. #2
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    No that doesnt work. COD still reads the mods of the player that are inside "main". You must check your mod carefully if there arent any missing files or duplicated names

  3. #3
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Quote Originally Posted by Ni3ls View Post
    You must check your mod carefully if there arent any missing files or duplicated names
    At least IzNoGod, Silent (J4L) and me wrote a tool for that, to automatically detect "implied" files for manymaps support. By generating an empty.iwd, with all possible files with 0 byte, the engine thinks "nothing is missing" and won't load any other crap from main-folder.

    @ryan You might send the location to your fastdownload, so somebody can check it.
    timescale 0.01

  4. #4
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    Quote Originally Posted by kung foo man View Post
    At least IzNoGod, Silent (J4L) and me wrote a tool for that, to automatically detect "implied" files for manymaps support. By generating an empty.iwd, with all possible files with 0 byte, the engine thinks "nothing is missing" and won't load any other crap from main-folder.

    @ryan You might send the location to your fastdownload, so somebody can check it.
    Can you direct me to that tool? Sounds really usefull

  5. #5
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Made finally a git repo out of it: https://github.com/kungfooman/manymaps

    It's quite complex, a php script which is calling also zip, luajit and python, which are calling Windows tools with wine (lol).

    ATM the project folder is hard coded, make a folder named "project_ns_maps_2" in the repo. Just drop all your .iwd's there and call the script. When everything is setup correctly, you gotta see something like:

    Click image for larger version. 

Name:	manymaps.jpg 
Views:	111 
Size:	252.0 KB 
ID:	714

    When everything goes correct, it is generating a directory named /Library (in the project dir aka "project_ns_maps_2").

    Well, some example says more than 1000 words:

    Code:
    .
    ./Library
    ./Library/empty
    ./Library/empty/maps
    ./Library/empty/maps/mp
    ./Library/empty/maps/mp/mp_activity.csv
    ./Library/empty/maps/mp/mp_activity.d3dbsp
    ./Library/empty/maps/mp/mp_atim_v1.csv
    ./Library/empty/maps/mp/mp_atim_v1.d3dbsp
    ./Library/empty/maps/mp/mp_colours.csv
    ./Library/empty/maps/mp/mp_colours.d3dbsp
    ./Library/empty/maps/mp/mp_combo_v1.csv
    ./Library/empty/maps/mp/mp_combo_v1.d3dbsp
    ./Library/empty/maps/mp/mp_dawe_blue_v1.csv
    ./Library/empty/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./Library/empty/maps/mp/mp_epicfail.csv
    ./Library/empty/maps/mp/mp_epicfail.d3dbsp
    ./Library/empty/maps/mp/mp_extreme.csv
    ./Library/empty/maps/mp/mp_extreme.d3dbsp
    ./Library/empty/maps/mp/mp_first_v2.csv
    ./Library/empty/maps/mp/mp_first_v2.d3dbsp
    ./Library/empty/maps/mp/mp_highspeed.csv
    ./Library/empty/maps/mp/mp_highspeed.d3dbsp
    ./Library/empty/maps/mp/mp_its_all_blue_v2.csv
    ./Library/empty/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./Library/empty/maps/mp/mp_karamel.csv
    ./Library/empty/maps/mp/mp_karamel.d3dbsp
    ./Library/empty/maps/mp/mp_mofo.csv
    ./Library/empty/maps/mp/mp_mofo.d3dbsp
    ./Library/empty/maps/mp/mp_noko_v2.csv
    ./Library/empty/maps/mp/mp_noko_v2.d3dbsp
    ./Library/empty/maps/mp/mp_pacman_world.csv
    ./Library/empty/maps/mp/mp_pacman_world.d3dbsp
    ./Library/empty/maps/mp/mp_playground.csv
    ./Library/empty/maps/mp/mp_playground.d3dbsp
    ./Library/empty/maps/mp/mp_rush.csv
    ./Library/empty/maps/mp/mp_rush.d3dbsp
    ./Library/empty/maps/mp/mp_super_v1.csv
    ./Library/empty/maps/mp/mp_super_v1.d3dbsp
    ./Library/empty/maps/mp/mp_yoshi_dawe_v2.csv
    ./Library/empty/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./Library/empty/materials
    ./Library/empty/materials/loadscreen_mp_activity
    ./Library/empty/materials/loadscreen_mp_atim_v1
    ./Library/empty/materials/loadscreen_mp_colours
    ./Library/empty/materials/loadscreen_mp_combo_v1
    ./Library/empty/materials/loadscreen_mp_dawe_blue_v1
    ./Library/empty/materials/loadscreen_mp_epicfail
    ./Library/empty/materials/loadscreen_mp_extreme
    ./Library/empty/materials/loadscreen_mp_first_v2
    ./Library/empty/materials/loadscreen_mp_highspeed
    ./Library/empty/materials/loadscreen_mp_its_all_blue_v2
    ./Library/empty/materials/loadscreen_mp_karamel
    ./Library/empty/materials/loadscreen_mp_mofo
    ./Library/empty/materials/loadscreen_mp_noko_v2
    ./Library/empty/materials/loadscreen_mp_pacman_world
    ./Library/empty/materials/loadscreen_mp_playground
    ./Library/empty/materials/loadscreen_mp_rush
    ./Library/empty/materials/loadscreen_mp_super_v1
    ./Library/empty/materials/loadscreen_mp_yoshi_dawe_v2
    ./Library/empty/mp
    ./Library/empty/mp/mp_activity.arena
    ./Library/empty/mp/mp_atim_v1.arena
    ./Library/empty/mp/mp_colours.arena
    ./Library/empty/mp/mp_combo_v1.arena
    ./Library/empty/mp/mp_dawe_blue_v1.arena
    ./Library/empty/mp/mp_epicfail.arena
    ./Library/empty/mp/mp_extreme.arena
    ./Library/empty/mp/mp_first_v2.arena
    ./Library/empty/mp/mp_highspeed.arena
    ./Library/empty/mp/mp_its_all_blue_v2.arena
    ./Library/empty/mp/mp_karamel.arena
    ./Library/empty/mp/mp_mofo.arena
    ./Library/empty/mp/mp_noko_v2.arena
    ./Library/empty/mp/mp_pacman_world.arena
    ./Library/empty/mp/mp_playground.arena
    ./Library/empty/mp/mp_rush.arena
    ./Library/empty/mp/mp_super_v1.arena
    ./Library/empty/mp/mp_yoshi_dawe_v2.arena
    ./Library/empty.iwd
    ./Library/mp_activity
    ./Library/mp_activity/maps
    ./Library/mp_activity/maps/mp
    ./Library/mp_activity/maps/mp/mp_activity.csv
    ./Library/mp_activity/maps/mp/mp_activity.d3dbsp
    ./Library/mp_activity/materials
    ./Library/mp_activity/materials/loadscreen_mp_activity
    ./Library/mp_activity/mp
    ./Library/mp_activity/mp/mp_activity.arena
    ./Library/mp_activity.iwd
    ./Library/mp_atim_v1
    ./Library/mp_atim_v1/maps
    ./Library/mp_atim_v1/maps/mp
    ./Library/mp_atim_v1/maps/mp/mp_atim_v1.csv
    ./Library/mp_atim_v1/maps/mp/mp_atim_v1.d3dbsp
    ./Library/mp_atim_v1/materials
    ./Library/mp_atim_v1/materials/loadscreen_mp_atim_v1
    ./Library/mp_atim_v1/mp
    ./Library/mp_atim_v1/mp/mp_atim_v1.arena
    ./Library/mp_atim_v1.iwd
    ./Library/mp_colours
    ./Library/mp_colours/maps
    ./Library/mp_colours/maps/mp
    ./Library/mp_colours/maps/mp/mp_colours.csv
    ./Library/mp_colours/maps/mp/mp_colours.d3dbsp
    ./Library/mp_colours/materials
    ./Library/mp_colours/materials/loadscreen_mp_colours
    ./Library/mp_colours/mp
    ./Library/mp_colours/mp/mp_colours.arena
    ./Library/mp_colours.iwd
    ./Library/mp_combo_v1
    ./Library/mp_combo_v1/maps
    ./Library/mp_combo_v1/maps/mp
    ./Library/mp_combo_v1/maps/mp/mp_combo_v1.csv
    ./Library/mp_combo_v1/maps/mp/mp_combo_v1.d3dbsp
    ./Library/mp_combo_v1/materials
    ./Library/mp_combo_v1/materials/loadscreen_mp_combo_v1
    ./Library/mp_combo_v1/mp
    ./Library/mp_combo_v1/mp/mp_combo_v1.arena
    ./Library/mp_combo_v1.iwd
    ./Library/mp_dawe_blue_v1
    ./Library/mp_dawe_blue_v1/maps
    ./Library/mp_dawe_blue_v1/maps/mp
    ./Library/mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.csv
    ./Library/mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./Library/mp_dawe_blue_v1/materials
    ./Library/mp_dawe_blue_v1/materials/loadscreen_mp_dawe_blue_v1
    ./Library/mp_dawe_blue_v1/mp
    ./Library/mp_dawe_blue_v1/mp/mp_dawe_blue_v1.arena
    ./Library/mp_dawe_blue_v1.iwd
    ./Library/mp_epicfail
    ./Library/mp_epicfail/maps
    ./Library/mp_epicfail/maps/mp
    ./Library/mp_epicfail/maps/mp/mp_epicfail.csv
    ./Library/mp_epicfail/maps/mp/mp_epicfail.d3dbsp
    ./Library/mp_epicfail/materials
    ./Library/mp_epicfail/materials/loadscreen_mp_epicfail
    ./Library/mp_epicfail/mp
    ./Library/mp_epicfail/mp/mp_epicfail.arena
    ./Library/mp_epicfail.iwd
    ./Library/mp_extreme
    ./Library/mp_extreme/maps
    ./Library/mp_extreme/maps/mp
    ./Library/mp_extreme/maps/mp/mp_extreme.csv
    ./Library/mp_extreme/maps/mp/mp_extreme.d3dbsp
    ./Library/mp_extreme/materials
    ./Library/mp_extreme/materials/loadscreen_mp_extreme
    ./Library/mp_extreme/mp
    ./Library/mp_extreme/mp/mp_extreme.arena
    ./Library/mp_extreme.iwd
    ./Library/mp_first_v2
    ./Library/mp_first_v2/maps
    ./Library/mp_first_v2/maps/mp
    ./Library/mp_first_v2/maps/mp/mp_first_v2.csv
    ./Library/mp_first_v2/maps/mp/mp_first_v2.d3dbsp
    ./Library/mp_first_v2/materials
    ./Library/mp_first_v2/materials/loadscreen_mp_first_v2
    ./Library/mp_first_v2/mp
    ./Library/mp_first_v2/mp/mp_first_v2.arena
    ./Library/mp_first_v2.iwd
    ./Library/mp_highspeed
    ./Library/mp_highspeed/maps
    ./Library/mp_highspeed/maps/mp
    ./Library/mp_highspeed/maps/mp/mp_highspeed.csv
    ./Library/mp_highspeed/maps/mp/mp_highspeed.d3dbsp
    ./Library/mp_highspeed/materials
    ./Library/mp_highspeed/materials/loadscreen_mp_highspeed
    ./Library/mp_highspeed/mp
    ./Library/mp_highspeed/mp/mp_highspeed.arena
    ./Library/mp_highspeed.iwd
    ./Library/mp_its_all_blue_v2
    ./Library/mp_its_all_blue_v2/maps
    ./Library/mp_its_all_blue_v2/maps/mp
    ./Library/mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.csv
    ./Library/mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./Library/mp_its_all_blue_v2/materials
    ./Library/mp_its_all_blue_v2/materials/loadscreen_mp_its_all_blue_v2
    ./Library/mp_its_all_blue_v2/mp
    ./Library/mp_its_all_blue_v2/mp/mp_its_all_blue_v2.arena
    ./Library/mp_its_all_blue_v2.iwd
    ./Library/mp_karamel
    ./Library/mp_karamel/maps
    ./Library/mp_karamel/maps/mp
    ./Library/mp_karamel/maps/mp/mp_karamel.csv
    ./Library/mp_karamel/maps/mp/mp_karamel.d3dbsp
    ./Library/mp_karamel/materials
    ./Library/mp_karamel/materials/loadscreen_mp_karamel
    ./Library/mp_karamel/mp
    ./Library/mp_karamel/mp/mp_karamel.arena
    ./Library/mp_karamel.iwd
    ./Library/mp_mofo
    ./Library/mp_mofo/maps
    ./Library/mp_mofo/maps/mp
    ./Library/mp_mofo/maps/mp/mp_mofo.csv
    ./Library/mp_mofo/maps/mp/mp_mofo.d3dbsp
    ./Library/mp_mofo/materials
    ./Library/mp_mofo/materials/loadscreen_mp_mofo
    ./Library/mp_mofo/mp
    ./Library/mp_mofo/mp/mp_mofo.arena
    ./Library/mp_mofo.iwd
    ./Library/mp_noko_v2
    ./Library/mp_noko_v2/maps
    ./Library/mp_noko_v2/maps/mp
    ./Library/mp_noko_v2/maps/mp/mp_noko_v2.csv
    ./Library/mp_noko_v2/maps/mp/mp_noko_v2.d3dbsp
    ./Library/mp_noko_v2/materials
    ./Library/mp_noko_v2/materials/loadscreen_mp_noko_v2
    ./Library/mp_noko_v2/mp
    ./Library/mp_noko_v2/mp/mp_noko_v2.arena
    ./Library/mp_noko_v2.iwd
    ./Library/mp_pacman_world
    ./Library/mp_pacman_world/maps
    ./Library/mp_pacman_world/maps/mp
    ./Library/mp_pacman_world/maps/mp/mp_pacman_world.csv
    ./Library/mp_pacman_world/maps/mp/mp_pacman_world.d3dbsp
    ./Library/mp_pacman_world/materials
    ./Library/mp_pacman_world/materials/loadscreen_mp_pacman_world
    ./Library/mp_pacman_world/mp
    ./Library/mp_pacman_world/mp/mp_pacman_world.arena
    ./Library/mp_pacman_world.iwd
    ./Library/mp_playground
    ./Library/mp_playground/maps
    ./Library/mp_playground/maps/mp
    ./Library/mp_playground/maps/mp/mp_playground.csv
    ./Library/mp_playground/maps/mp/mp_playground.d3dbsp
    ./Library/mp_playground/materials
    ./Library/mp_playground/materials/loadscreen_mp_playground
    ./Library/mp_playground/mp
    ./Library/mp_playground/mp/mp_playground.arena
    ./Library/mp_playground.iwd
    ./Library/mp_rush
    ./Library/mp_rush/maps
    ./Library/mp_rush/maps/mp
    ./Library/mp_rush/maps/mp/mp_rush.csv
    ./Library/mp_rush/maps/mp/mp_rush.d3dbsp
    ./Library/mp_rush/materials
    ./Library/mp_rush/materials/loadscreen_mp_rush
    ./Library/mp_rush/mp
    ./Library/mp_rush/mp/mp_rush.arena
    ./Library/mp_rush.iwd
    ./Library/mp_super_v1
    ./Library/mp_super_v1/maps
    ./Library/mp_super_v1/maps/mp
    ./Library/mp_super_v1/maps/mp/mp_super_v1.csv
    ./Library/mp_super_v1/maps/mp/mp_super_v1.d3dbsp
    ./Library/mp_super_v1/materials
    ./Library/mp_super_v1/materials/loadscreen_mp_super_v1
    ./Library/mp_super_v1/mp
    ./Library/mp_super_v1/mp/mp_super_v1.arena
    ./Library/mp_super_v1.iwd
    ./Library/mp_yoshi_dawe_v2
    ./Library/mp_yoshi_dawe_v2/maps
    ./Library/mp_yoshi_dawe_v2/maps/mp
    ./Library/mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.csv
    ./Library/mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./Library/mp_yoshi_dawe_v2/materials
    ./Library/mp_yoshi_dawe_v2/materials/loadscreen_mp_yoshi_dawe_v2
    ./Library/mp_yoshi_dawe_v2/mp
    ./Library/mp_yoshi_dawe_v2/mp/mp_yoshi_dawe_v2.arena
    ./Library/mp_yoshi_dawe_v2.iwd
    ./missing
    ./missing/images
    ./missing/images/mp_activity.iwi
    ./missing/images/mp_atim_v1.iwi
    ./missing/images/mp_colours.iwi
    ./missing/images/mp_combo_v1.iwi
    ./missing/images/mp_dawe_blue_v1.iwi
    ./missing/images/mp_epicfail.iwi
    ./missing/images/mp_extreme.iwi
    ./missing/images/mp_first_v2.iwi
    ./missing/images/mp_highspeed.iwi
    ./missing/images/mp_its_all_blue_v2.iwi
    ./missing/images/mp_karamel.iwi
    ./missing/images/mp_mofo.iwi
    ./missing/images/mp_noko_v2.iwi
    ./missing/images/mp_pacman_world.iwi
    ./missing/images/mp_playground.iwi
    ./missing/images/mp_rush.iwi
    ./missing/images/mp_super_v1.iwi
    ./missing/images/mp_yoshi_dawe_v2.iwi
    ./missing/materials
    ./missing/materials/loadscreen_mp_activity
    ./missing/materials/loadscreen_mp_atim_v1
    ./missing/materials/loadscreen_mp_colours
    ./missing/materials/loadscreen_mp_combo_v1
    ./missing/materials/loadscreen_mp_dawe_blue_v1
    ./missing/materials/loadscreen_mp_epicfail
    ./missing/materials/loadscreen_mp_extreme
    ./missing/materials/loadscreen_mp_first_v2
    ./missing/materials/loadscreen_mp_highspeed
    ./missing/materials/loadscreen_mp_its_all_blue_v2
    ./missing/materials/loadscreen_mp_karamel
    ./missing/materials/loadscreen_mp_mofo
    ./missing/materials/loadscreen_mp_noko_v2
    ./missing/materials/loadscreen_mp_pacman_world
    ./missing/materials/loadscreen_mp_playground
    ./missing/materials/loadscreen_mp_rush
    ./missing/materials/loadscreen_mp_super_v1
    ./missing/materials/loadscreen_mp_yoshi_dawe_v2
    ./missing/mp
    ./mp_activity
    ./mp_activity/maps
    ./mp_activity/maps/mp
    ./mp_activity/maps/mp/mp_activity.d3dbsp
    ./mp_activity/maps/mp/mp_sure.csv
    ./mp_activity/maps/mp/mp_sure.gsc
    ./mp_activity/mp
    ./mp_activity/mp/mp_activity.arena
    ./mp_activity.iwd
    ./mp_atim_v1
    ./mp_atim_v1/maps
    ./mp_atim_v1/maps/mp
    ./mp_atim_v1/maps/mp/_dawe_hud.gsc
    ./mp_atim_v1/maps/mp/mp_atim_v1.d3dbsp
    ./mp_atim_v1/maps/mp/mp_atim_v1.gsc
    ./mp_atim_v1/mp
    ./mp_atim_v1/mp/mp_atim_v1.arena
    ./mp_atim_v1.iwd
    ./mp_colours
    ./mp_colours/images
    ./mp_colours/images/$identitynormalmap.iwi
    ./mp_colours/images/beed.iwi
    ./mp_colours/images/lel.iwi
    ./mp_colours/images/loadscreen_mp_colours.iwi
    ./mp_colours/images/pillow.iwi
    ./mp_colours/images/top.iwi
    ./mp_colours/maps
    ./mp_colours/maps/mp
    ./mp_colours/maps/mp/mp_colours.d3dbsp
    ./mp_colours/maps/mp/mp_colours.gsc
    ./mp_colours/maps/mp/teleport.gsc
    ./mp_colours/materials
    ./mp_colours/materials/beed
    ./mp_colours/materials/lel
    ./mp_colours/materials/loadscreen_mp_colours
    ./mp_colours/materials/pillow
    ./mp_colours/materials/top
    ./mp_colours/mp
    ./mp_colours/mp/mp_colours.arena
    ./mp_colours.iwd
    ./mp_combo_v1
    ./mp_combo_v1/maps
    ./mp_combo_v1/maps/mp
    ./mp_combo_v1/maps/mp/mp_combo_v1.d3dbsp
    ./mp_combo_v1/maps/mp/mp_combo_v1.gsc
    ./mp_combo_v1/mp
    ./mp_combo_v1/mp/mp_combo_v1.arena
    ./mp_combo_v1.iwd
    ./mp_dawe_blue_v1
    ./mp_dawe_blue_v1/maps
    ./mp_dawe_blue_v1/maps/mp
    ./mp_dawe_blue_v1/maps/mp/_dawe_hud.gsc
    ./mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.d3dbsp
    ./mp_dawe_blue_v1/maps/mp/mp_dawe_blue_v1.gsc
    ./mp_dawe_blue_v1/mp
    ./mp_dawe_blue_v1/mp/mp_dawe_blue_v1.arena
    ./mp_dawe_blue_v1.iwd
    ./mp_epicfail
    ./mp_epicfail/maps
    ./mp_epicfail/maps/mp
    ./mp_epicfail/maps/mp/mp_epicfail.d3dbsp
    ./mp_epicfail/maps/mp/mp_epicfail.gsc
    ./mp_epicfail/maps/mp/teleport.gsc
    ./mp_epicfail/mp
    ./mp_epicfail/mp/mp_epicfail.arena
    ./mp_epicfail/sound
    ./mp_epicfail/sound/bullseye.mp3
    ./mp_epicfail/sound/burnz.mp3
    ./mp_epicfail/sound/gch.wav
    ./mp_epicfail/soundaliases
    ./mp_epicfail/soundaliases/sound_bitch.csv
    ./mp_epicfail/soundaliases/sound_glitch.csv
    ./mp_epicfail/soundaliases/sound_switch.csv
    ./mp_epicfail.iwd
    ./mp_extreme
    ./mp_extreme/images
    ./mp_extreme/images/ash.iwi
    ./mp_extreme/images/nemesis-cobra.iwi
    ./mp_extreme/maps
    ./mp_extreme/maps/mp
    ./mp_extreme/maps/mp/elevator.gsc
    ./mp_extreme/maps/mp/mp_extreme.d3dbsp
    ./mp_extreme/maps/mp/mp_extreme.gsc
    ./mp_extreme/maps/mp/teleport.gsc
    ./mp_extreme/materials
    ./mp_extreme/materials/ash
    ./mp_extreme/materials/nemesis-cobra
    ./mp_extreme/mp
    ./mp_extreme/mp/mp_extreme.arena
    ./mp_extreme.iwd
    ./mp_first_v2
    ./mp_first_v2/maps
    ./mp_first_v2/maps/mp
    ./mp_first_v2/maps/mp/mp_first_v2.d3dbsp
    ./mp_first_v2/maps/mp/mp_first_v2.gsc
    ./mp_first_v2/mp
    ./mp_first_v2/mp/mp_first_v2.arena
    ./mp_first_v2.iwd
    ./mp_highspeed
    ./mp_highspeed/maps
    ./mp_highspeed/maps/mp
    ./mp_highspeed/maps/mp/mp_highspeed.d3dbsp
    ./mp_highspeed/maps/mp/mp_highspeed.gsc
    ./mp_highspeed/maps/mp/mp_highspeed_shop.gsc
    ./mp_highspeed/mp
    ./mp_highspeed/mp/mp_highspeed.arena
    ./mp_highspeed/sound
    ./mp_highspeed/sound/ambient
    ./mp_highspeed/sound/ambient/amb_yoshi_kong_v2_ext.mp3
    ./mp_highspeed/soundaliases
    ./mp_highspeed/soundaliases/mp_highspeed.csv
    ./mp_highspeed.iwd
    ./mp_its_all_blue_v2
    ./mp_its_all_blue_v2/images
    ./mp_its_all_blue_v2/images/ash.iwi
    ./mp_its_all_blue_v2/images/beed.iwi
    ./mp_its_all_blue_v2/images/obsidian.iwi
    ./mp_its_all_blue_v2/maps
    ./mp_its_all_blue_v2/maps/mp
    ./mp_its_all_blue_v2/maps/mp/elevator2.gsc
    ./mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.d3dbsp
    ./mp_its_all_blue_v2/maps/mp/mp_its_all_blue_v2.gsc
    ./mp_its_all_blue_v2/maps/mp/teleport.gsc
    ./mp_its_all_blue_v2/materials
    ./mp_its_all_blue_v2/materials/ash
    ./mp_its_all_blue_v2/materials/beed
    ./mp_its_all_blue_v2/materials/obsidian
    ./mp_its_all_blue_v2/mp
    ./mp_its_all_blue_v2/mp/mp_its_all_blue_v2.arena
    ./mp_its_all_blue_v2.iwd
    ./mp_karamel
    ./mp_karamel/maps
    ./mp_karamel/maps/mp
    ./mp_karamel/maps/mp/mp_karamel.d3dbsp
    ./mp_karamel/maps/mp/mp_karamel.gsc
    ./mp_karamel/mp
    ./mp_karamel/mp/mp_karamel.arena
    ./mp_karamel.iwd
    ./mp_mofo
    ./mp_mofo/images
    ./mp_mofo/images/nemesis-cobra.iwi
    ./mp_mofo/maps
    ./mp_mofo/maps/mp
    ./mp_mofo/maps/mp/mp_mofo.d3dbsp
    ./mp_mofo/maps/mp/mp_mofo.gsc
    ./mp_mofo/materials
    ./mp_mofo/materials/nemesis-cobra
    ./mp_mofo/mp
    ./mp_mofo/mp/mp_mofo.arena
    ./mp_mofo.iwd
    ./mp_noko_v2
    ./mp_noko_v2/images
    ./mp_noko_v2/images/arab_regular_helmet_hands_sp_col.iwi
    ./mp_noko_v2/images/arab_regular_lod_sp_col.iwi
    ./mp_noko_v2/images/arab_regular_sadiq_sp_col.iwi
    ./mp_noko_v2/images/sense.iwi
    ./mp_noko_v2/maps
    ./mp_noko_v2/maps/mp
    ./mp_noko_v2/maps/mp/mp_noko_v2.d3dbsp
    ./mp_noko_v2/maps/mp/mp_noko_v2.gsc
    ./mp_noko_v2/maps/mp/playerhud_v3.gsc
    ./mp_noko_v2/maps/mp/randomizer.gsc
    ./mp_noko_v2/materials
    ./mp_noko_v2/materials/arab_regular_helmet_hands_sp_col
    ./mp_noko_v2/materials/arab_regular_lod_sp_col
    ./mp_noko_v2/materials/arab_regular_sadiq_sp_col
    ./mp_noko_v2/materials/sense
    ./mp_noko_v2/mp
    ./mp_noko_v2/mp/mp_noko_v2.arena
    ./mp_noko_v2/xmodel
    ./mp_noko_v2/xmodel/sense_arab
    ./mp_noko_v2/xmodelparts
    ./mp_noko_v2/xmodelparts/sknhds_zombie_arab3
    ./mp_noko_v2/xmodelsurfs
    ./mp_noko_v2/xmodelsurfs/sknhds_zombie_arab3
    ./mp_noko_v2.iwd
    ./mp_pacman_world
    ./mp_pacman_world/maps
    ./mp_pacman_world/maps/mp
    ./mp_pacman_world/maps/mp/mp_packman_world.csv
    ./mp_pacman_world/maps/mp/mp_pacman_world.d3dbsp
    ./mp_pacman_world/maps/mp/mp_pacman_world.gsc
    ./mp_pacman_world/maps/mp/mp_secret.gsc
    ./mp_pacman_world/mp
    ./mp_pacman_world/mp/mp_pacman_world.arena
    ./mp_pacman_world.iwd
    ./mp_playground
    ./mp_playground/maps
    ./mp_playground/maps/mp
    ./mp_playground/maps/mp/mp_playground.d3dbsp
    ./mp_playground/maps/mp/mp_playground.gsc
    ./mp_playground/mp
    ./mp_playground/mp/mp_playground.arena
    ./mp_playground.iwd
    ./mp_rush
    ./mp_rush/maps
    ./mp_rush/maps/mp
    ./mp_rush/maps/mp/mp_rush.d3dbsp
    ./mp_rush/maps/mp/mp_rush.gsc
    ./mp_rush/maps/mp/mp_secret.gsc
    ./mp_rush/mp
    ./mp_rush/mp/mp_rush.arena
    ./mp_rush.iwd
    ./mp_super_v1
    ./mp_super_v1/maps
    ./mp_super_v1/maps/mp
    ./mp_super_v1/maps/mp/mp_super_v1.d3dbsp
    ./mp_super_v1/maps/mp/mp_super_v1.gsc
    ./mp_super_v1/mp
    ./mp_super_v1/mp/mp_super_v1.arena
    ./mp_super_v1.iwd
    ./mp_yoshi_dawe_v2
    ./mp_yoshi_dawe_v2/maps
    ./mp_yoshi_dawe_v2/maps/mp
    ./mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.d3dbsp
    ./mp_yoshi_dawe_v2/maps/mp/mp_yoshi_dawe_v2.gsc
    ./mp_yoshi_dawe_v2/mp
    ./mp_yoshi_dawe_v2/mp/mp_yoshi_dawe_v2.arena
    ./mp_yoshi_dawe_v2.iwd
    ./tree.txt
    
    190 directories, 329 files
    In $project/missing I put all the files, which are implied but weren't actually in the .iwd-file. Then I search them in other .iwd's or make them myself (e.g. loadscreens) and the next run of manymaps.php will copy all the missed files into /Library (so the generated .iwd's from /Library are "ready to ship").

    The nice thing about this is, that everything happens in the Browser, so it's easy to spot warnings etc. PHP is pretty easy also, so it should be possible to extend it for custom needs.

    Don't give up when you don't understand it in some hours...
    timescale 0.01

  6. The Following User Says Thank You to kung foo man For This Useful Post:

    filthy_freak_ (11th June 2014)

  7. #6
    ... connecting
    Join Date
    Jun 2014
    Posts
    4
    Thanks
    0
    Thanked 1 Time in 1 Post
    strangely enough the solution was to change the name of the mod file. it was called zPAM205 and i changed it to z_srv_pampampam205 to make it as improbable as possible for players to have a mod file with exactly the same name inside their main directory. i thought i'd already tried renaming it, but obviously that's all it took to get rid of the problem.

    still thanks for your answers guys, my impression is that this is a place full of competent people to ask as soon as problems occur. thanks again!

  8. The Following User Says Thank You to Ryan For This Useful Post:

    kung foo man (12th June 2014)

  9. #7
    ... connecting
    Join Date
    Jun 2014
    Posts
    4
    Thanks
    0
    Thanked 1 Time in 1 Post
    lol i've just tried it again and still it doesnt work. players keep getting kicked for invalid iwd files.

    as far as i know the command +fs_game <foldername> is to prevent other servers' mods from conflicting with yours because it creates a folder that is unique for your server. thus it cant conflict with other mods. on my server its +fs_game awe and it creates a folder called awe in every player's main folder. however, this doesnt seem to solve the problem cos when i put the zPAM205 into the awe folder and connect to the server, people still get kicked for invalid iwd files.

    any ideas?

  10. #8
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    As I told you before.. COD still reads all the mods inside your "main". So they player have a mod in "main" that conflicts with your mod. If every modder always used fs_game there wouldnt be errors like that. But there are some ppl who use main. So you need to make sure you have all the files inside your mod, no missing files and no duplicating stuff.

  11. #9
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    Quote Originally Posted by Ni3ls View Post
    As I told you before.. COD still reads all the mods inside your "main". So they player have a mod in "main" that conflicts with your mod. If every modder always used fs_game there wouldnt be errors like that. But there are some ppl who use main. So you need to make sure you have all the files inside your mod, no missing files and no duplicating stuff.
    If you have "pure" server switched on, it doesn't matter what's in the client's "main" folder, it will be ignored. This is the whole point of pure servers - to prevent client files being read. When pure server is enabled, the server only recognises stock server files. A client's mod files will be completely ignored.

    Ryan may not have enabled the pure server dvar, in which case it IS reading client files. Turning pure off will make the server read client mod files. The solution to this scenario is to enable pure server. Make sure this dvar is set in your server's config file:

    Code:
    set sv_pure "1"
    NB: pure is enabled on a server by default.

    Or, if it isn't pure server being turned off, there is something else going on - maybe corrupt stock server IWD files, in which case it will give the error message "unpure client detected" because it thinks the client is corrupt, when in fact it is the server. Solution to this scenario is to reinstall the server.

  12. #10
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    Quote Originally Posted by Tally View Post
    If you have "pure" server switched on, it doesn't matter what's in the client's "main" folder, it will be ignored. This is the whole point of pure servers - to prevent client files being read. When pure server is enabled, the server only recognises stock server files. A client's mod files will be completely ignored.

    Ryan may not have enabled the pure server dvar, in which case it IS reading client files. Turning pure off will make the server read client mod files. The solution to this scenario is to enable pure server. Make sure this dvar is set in your server's config file:

    Code:
    set sv_pure "1"
    NB: pure is enabled on a server by default.

    Or, if it isn't pure server being turned off, there is something else going on - maybe corrupt stock server IWD files, in which case it will give the error message "unpure client detected" because it thinks the client is corrupt, when in fact it is the server. Solution to this scenario is to reinstall the server.
    Im curious how clients could get kicked with sv_pure 0 for impure client...
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •