I made the change but it did not work.
I think this suggested change removed the need to restart the map to take effect in command scoreboard.
I was taking a look in the file you mentioned:
in maps/pam/dm.gsc
i found this:
checkScoreLimit()
.
.
Code:
/* Match Score Check */
/* Match Score Check */
if (level.matchscore1 > 0)
{
if(game["Team_1_Score"] < level.matchscore1 && game["Team_2_Score"] < level.matchscore1)
return;
iprintln(&"MP_SCORE_LIMIT_REACHED");
if(game["Team_1_Score"] == game["Team_2_Score"] && game["mode"] == "match" && getcvarint("g_ot") == 1) // have a tie and overtime mode is on
maps\pam\end_of_map::Prepare_map_Tie();
else
setCvar("g_ot_active", "0");
maps\pam\end_of_map::End_Match_Scoreboard();
if(level.mapended)
return;
level.mapended = true;
thread endMap();
}
then replace this old version:
Code:
if(level.scorelimit <= 0)
return;
if(self.score < level.scorelimit)
return;
if(level.mapended)
return;
level.mapended = true;
if(!level.splitscreen)
iprintln(&"MP_SCORE_LIMIT_REACHED");
level thread endMap();
Thanks a lot Tally, problem fixed!