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Thread: CoD4 - Weapon modding tut?

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    CoD4 - Weapon modding tut?

    So basically, i just found out that i suck.

    I tried to create a custom weapon for CoD4.
    Well, i can give the weapon, and the model is showing up (well i need to change cg_gun_y to 26 .___. gonna fix it later)
    But the anim isnt showing.
    Probably because i did not gave the bones the right tags or something...
    Could someone Tell me, what i have to do? (or at least link me to an tutorial)
    Im using Blender btw, but i also have maya installed....(i hope maya isnt necessary because i have NO idea about maya )
    I also tried to use google, but the most stuff i found wasnt helpful... Most stuff i found is how to edit weaponfiles using a texteditor instead of assetmanager .__.
    I also would like to know, can i hide the viewhands by not selecting it in the weaponfile? and if not, is there a way to do so?

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    I would use existing anim files until you are more advanced in modelling. Doing animations is very advanced stuff.

    You can usually find existing anims that will work well with a custom model quite easily.

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    Quote Originally Posted by Tally View Post
    I would use existing anim files until you are more advanced in modelling. Doing animations is very advanced stuff.

    You can usually find existing anims that will work well with a custom model quite easily.
    Well, that does not solve my problem at all^^
    I also need to know how the bones have to be named... :/ j_gun and stuff

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    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Chefchen View Post
    Well, that does not solve my problem at all^^
    I also need to know how the bones have to be named... :/ j_gun and stuff
    There is probably like cod2 a maya example (included in the mod tools) where you can find all the bones.
    Last edited by Mitch; 7th March 2014 at 16:37.

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