The mp_hs.gsc:
PHP Code:
main()
{
maps\mp\_load::main();
maps\mp\teleportenter::main();
maps\mp\logo::main();
maps\mp\castle::door();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
The "castle/door" file:
PHP Code:
door()
{
door1= getent( "lol1", "targetname" );
door2= getent( "lol2", "targetname" );
t = 0;
while( true )
{
if(t==10)
{
door1 rotateyaw(90,2);
door2 rotateyaw(-90,2);
break;
}
t++;
wait 60;
}
}