The mp_hs.gsc:

PHP Code:
main()
{
maps\mp\_load::main();
maps\mp\teleportenter::main();
maps\mp\logo::main();
maps\mp\castle::door();

setExpFog(0.00010.550.60.550);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0"".25");
setCvar("r_glowbloomintensity1"".25");
setcvar("r_glowskybleedintensity0",".3");


The "castle/door" file:

PHP Code:
door()
{
    
door1getent"lol1""targetname" );
    
door2getent"lol2""targetname" );
    
0;

    while( 
true )
    {
        if(
t==10)
        {
            
door1 rotateyaw(90,2);
            
door2 rotateyaw(-90,2);
            break;
        }
        
t++;
        
wait 60;
    }