in IDA you search for sv_maxRate. When the search is done you will find something like this:
The 40h says that the max value of sv_maxclients is 64.
Now switch to hex view and click on the 40. Now you will see the offset at the left bottom in IDA:
In your hex editor go to the offset and change the 40 into 80.
(the offset in the screenshots is for 1.0)
And for Windows version?
With Windows I cant find it:/
Moving on from sv_maxclients...
I'v noticed on some 1.0 servers the download speed is 20kbps (Highest I'v ever seen my server go is 12kbps).
Could anyone shed any light on how this was done?
I'm pretty sure its not lag-related because the server which gives me 20kbps has 350 ping yet local servers with 50 ping will only do 12kbps.
Downloading almost twice as fast can make a big difference.
Last edited by filthy_freak_; 19th July 2014 at 15:45.
Never tried it, but I would play around with the network cvars of client/server like sv_maxRate and cl_maxPackets etc.
timescale 0.01
Keep in mind that the reason these rates are so low is because it could lagg your server / ingame players when some player is downloading a file.
What have you set in your client as connection under multiplayer options?
It should say LAN/Cable/DSL. This means that the dvar 'rate' is set to 25000 instead of 5000.
Information about how to calculate your required sv_maxRate: http://www.fpsadmin.com/forum/showthread.php?t=9016
Example: 1 * 25000 * 8 = 200000 = 200 kbps = 20 kilobytes/s