awww ;x
Wasn't organized like a party
More images: http://killtube.org/downloads/php/
PHP Code:
// algo by IzNoGod
// needs CoDExtended: https://github.com/riicchhaarrd/CoDExtended
monitor() {
setcvar("sp_radius", 68); //68
setcvar("sp_height_per_unit", 17); //17
setcvar("sp_units_per_turn", 8); //8
self.crates = [];
while(self.sessionstate == "playing") {
if(self useButtonPressed()) {
start = self.origin;
units_per_omwenteling = getcvarint("sp_units_per_turn");//8;
hoogte_per_unit = getcvarint("sp_height_per_unit");//20;
radius = getcvarint("sp_radius");//50;
max_units = 100;
for(i = 0; i < max_units; i++) {
h = i * hoogte_per_unit + start[2];
hoe_ver = i%units_per_omwenteling;
graden = 360 * hoe_ver/units_per_omwenteling;
x = start[0] + radius * cos(graden);
y = start[1] + radius * sin(graden);
//spawnjeunit((x,y,h));
e = spawn("script_model", (x,y,h));
e setModel("xmodel/crate_misc1");
e setbounds(30,30);
e.angles = vectortoangles((e.origin[0] - start[0], e.origin[1] - start[1], 0));
//e.angles = vectortoangles(self.origin - pos);
e setContents(33554432); //CONTENTS_BODY
self.crates[self.crates.size] = e;
iprintln(self.crates.size + " crates.");
}
wait 1;
} else if(self meleeButtonPressed() || self.crates.size > 950) {
for(i = 0; i < self.crates.size; i++)
self.crates[i] delete();
self.crates = [];
wait 1;
}
wait .05;
}
}