Last edited by kung foo man; 28th January 2014 at 18:51. Reason: Uploaded pic as attachment, sinces freehosters are unreliable and full of ad
Moved to appropriate forum.
Next time, please pick the forum you want to create a thread in more carefully.
I don't really understand what you need atm, can you describe the problem more?
Do you have already some code with the missing piece of code? Would help to understand the question
timescale 0.01
set view:
while( 1337 )
player setPlayerAngles( vectorToAngles( 0 , 0 , -1 ) );
but you cannot change the models orientation without a new animstate (almost impossible)
I think he want to make a bomb like MW2. U shoot a rocket from a plane and u can move it while going down. You cant go back to the air again, you always go to the ground
Ni3ls, exactly it I had in mind
self setplayerangles(vectortoangles(0,0,-1)); is not work's, i see this error:
Code:******* script runtime error ******* type int is not a vector: (file 'files/itemsystem/_rocketlandair.gsc', line 11) self setplayerangles(vectortoangles(0,0,-1)); *
self setplayerangles(vectortoangles( (0,0,-1) ));
This is the same PatmanSan...
His error: type int is not a vector
aaa (()) ok, thanks PatmanSan
BTW: you can set the player's angles to face down without the need for vectortoangles:
self setplayerangles( (90,0,0) );
Same thing.