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Thread: [COD2] [MINE]

  1. #1
    Private First Class
    Join Date
    Jul 2013
    Posts
    170
    Thanks
    44
    Thanked 16 Times in 11 Posts

    [COD2] [MINE]

    Code:
    mine() 
    {
        self endon("disconnected");
        self endon("minaDown");
        self endon("spawned");
    
        name = self.name;
    
        trace = bulletTrace(self.origin + (0, 0, 40), self.origin + (0, 0, -3000), false, undefined);
        self.mine["mine"] = spawn("script_model", self.origin + (0, 0, 1));
        self.mine["mine"] setModel("xmodel/bx_zombie_mine");
        self.mine["cankill"] = true;
        self.mine["trig"] = false;
        dist = distance(self.mine["mine"].origin, trace["position"]);
        time = (dist / level.zom["mine_speed"]);
    
        if (dist <= 128) {
            self.mine["mine"].origin = trace["position"];
        }
        angle = self.mine["mine"] maps\mp\_utility::getPlant();
        self.mine["mine"].angles = angle.angles;
        self.mine["mine"] playSound("stickybomb_plant");
        wait 0.1;
        while (self.mine["cankill"]) {
            if (!isalive(self)) {
                self.mina--;
                if (isdefined(self.mine["mine"])) self.mine["mine"] delete();
                self notify("minaDown");
            }
            players = getentarray("player", "classname");
            for (i = 0; i < players.size; i++) {
                if (isDefined(players[i].pers["team"]) && players[i].pers["team"] == "axis" && players[i].sessionstate == "playing" && !players[i].spawnprotected && !players[i].trigmine && players[i] != self) {
                    if (isDefined(self.mine["mine"]) && distance(players[i].origin, self.mine["mine"].origin) < 32 && !players[i].spawnprotected && !self.mine["trig"]) {
                        players[i] playsound("minefield_click");
                        players[i].trigmine = true;
                        self.mine["trig"] = true;
                        self.mine["mine"] movez(52, 0.2);
                        wait 0.2;
                        players[i].trigmine = false;
                        self.mine["cankill"] = false;
                        self.mine["mine"] playsound("explo_mine");
                        playfx(level._effect["nuki"], self.mine["mine"].origin);
                        self thread killArround();
                        self.mine["mine"] delete();
                        self.mina--;
                        wait 0.05;
    
                    }
                }
            }
            wait 0.01;
        }
    }
    killArround() 
    {
        self endon("spawned");
        self endon("disconnected");
        self endon("player_killed");
        self endon("disconnect");
        self endon("death");
        self endon("joined_spectators");
    
        players = getentarray("player", "classname");
        for (i = 0; i < players.size; i++) {
            if (isDefined(players[i].pers["team"]) && players[i].pers["team"] == "axis" && players[i].sessionstate == "playing" && !players[i].spawnprotected) {
                if (distancesquared(players[i].origin, self.mine["mine"].origin) < 25000 && !players[i].spawnprotected) {
                    finishPlayerDamage = bulletTrace(players[i] getEye(), self.mine["mine"].origin + (0, 0, 10), false, undefined);
                    if (finishPlayerDamage["fraction"] == 1)
    
                        players[i] playSound("zom_mine_kill");
    
                    damage1 = players[i].health + 10;
                    dir = vectortoangles(self.mine["mine"].origin - players[i].origin);
                    dir = ((dir[0] / 360), (dir[1] / 360), (dir[2] / 360));
                    players[i][
                        [level.callbackPlayerDamage]
                    ](self, self, damage1, 1, "MOD_PROJECTILE_SPLASH", "mine_mp", self.mine["mine"].origin, dir, "none", 3);
                }
            }
        }
    }
    Here is Mine script.

  2. The Following User Says Thank You to Rocky For This Useful Post:

    kung foo man (20th January 2014)

  3. #2
    Private
    Join Date
    Jan 2014
    Posts
    26
    Thanks
    1
    Thanked 9 Times in 5 Posts
    I fixed the scrip with TDM...

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