Yeah but i dont see/understand how the value is readed from the cfg file that is located on the players pc. I dont care if they can read the cfg and change the values. Most players arent that smart
Yeah but i dont see/understand how the value is readed from the cfg file that is located on the players pc. I dont care if they can read the cfg and change the values. Most players arent that smart
Anyone please?
It's all in the code in the thread that i posted
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
Yeah thats obvious, but not for me. Because you are making some security script, I seriously cant see where you "convert" the value of the cfg on the players pc to a player.variable.
I'm not converting. I'm using it to log the player into the server and the server then retrieves the player's actual data from a database.
This is way more secure than just storing the g_my_admin_level_is=100 cvar on the client's pc because it just takes a single player to take a look inside the .cfg to crack your security.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
Yes but thats what i need. I dont care about security. I want to mute a player by setting self.mute=1 . if i put it in a database, based on IP a simple ip change will undo this. Storing this variable on the players pc doesnt rely on IP. And they are not smart enough to check their config