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Thread: [MDLL] CoD 1.5

  1. #1
    Private First Class php's Avatar
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    [MDLL] CoD 1.5

    Since I'm not really actively working on this anymore and kung kept asking me to make it public; I made a github for it.

    It features GSC > C++ compatibility and some other stuff.
    Feel free to check it out.

    https://github.com/riicchhaarrd/MDLL/
    Last edited by php; 20th December 2013 at 13:01.

  2. The Following 3 Users Say Thank You to php For This Useful Post:

    kung foo man (21st December 2013),Mitch (22nd December 2013),smect@ (5th February 2014)

  3. #2
    Private First Class php's Avatar
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    Released standalone for whatsoever reason; https://github.com/riicchhaarrd/MDLL...L.exe?raw=true

  4. #3
    Assadministrator kung foo man's Avatar
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    Great to see a Windows version


    You talked about a BG_PlayAnim() once, but I just can find one function related to anims.

    PHP Code:
    int func_20002FA0(int a1int a2int a3int a4int a5int a6int a7int a8) {
        
    Com_Printf("PlayAnim called; %i %i %i %i %i %i %i\n"a1a2a3a4a5a6a7a8);

    timescale 0.01

  5. #4
    Private First Class php's Avatar
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    There is some unfinished stuff in there yeah; also there's also stuff which I already found offsets for and never implemented. [lazy]
    Last edited by php; 21st December 2013 at 23:19.

  6. #5
    Global Mossaderator Mitch's Avatar
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    Did Com_Printf also print to the console or just to the console log? Because it only print to the console log in cod2 for me.
    Last edited by Mitch; 22nd December 2013 at 19:44.

  7. #6
    Private First Class php's Avatar
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    AFAIK only to the console, never really tried to find out since I didn't need it.

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