yeah thanks Lonsofore and everyone's help through this process, that was just all i had to do, it works now. much love
yeah thanks Lonsofore and everyone's help through this process, that was just all i had to do, it works now. much love
Hello, I have another question
When compiling the map, in the console it spams this message “Entity 0 (number) Duplicate Plane”, so do I have to go back in radiant, search where that object is and delete it? Correct? So the map can properly compile correctly without having any bad brushes?
well i did that, and now when i compile the map theirs no more duplicate plane spam messages, so now it just shows this, but its not giving me the .bsp file that i need to play on the map. any suggestions?
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty/\main\Marina.pk3 (21 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
29634 files in pk3 files
Loading map file C:\Program Files (x86)\Call of Duty\Tools\bin\har.map
WARNING: Couldn't find image for shader textures/clipmissile
WARNING: Couldn't find image for shader textures/caulk
WARNING: Couldn't find image for shader textures/clipplayer
WARNING: Couldn't find image for shader textures/clip_nosight
WARNING: Couldn't find image for shader textures/clip_metal
WARNING: Couldn't find image for shader textures/nodraw
WARNING: Couldn't find image for shader textures/sky/mp_harbor
WARNING: Couldn't find image for shader textures/water
WARNING: Couldn't find image for shader textures/trigger
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
**********************
******* leaked *******
**********************
89 unique shaders
Last edited by zilch; 25th December 2017 at 21:59.
map.exe should be intelligent enough to simply ignore duplicate planes. But if it becomes a problem, you can discriminate brush planes with the same normal/distance in the decompiler
Never worked much with this decompiler, but probably this file: https://github.com/kungfooman/CoD-BS...er/src/map.cpp
timescale 0.01
so currently trying to save and load prefabs from another map to be able to put it into the map I have in radiant, and it should be working successful, but i keep only getting the .prt .poly and the .bak file, and not the .bsp file.
Is there a way that i could force the program to still give me the .bsp file even though it still wont give it to me?
any suggestion will help, thanks!
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty/\main\Marina.pk3 (21 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
29634 files in pk3 files
Loading map file C:\Program Files (x86)\Call of Duty\Tools\bin\hartan.map
WARNING: Couldn't find image for shader textures/caulk
Entity 0, Brush 254: duplicate plane
WARNING: Couldn't find image for shader textures/nodraw_notsolid
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
Entity 0, Brush 2525: duplicate plane
Last edited by zilch; 28th December 2017 at 20:57.
did you ever succesfully compile a map? (not this map)
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
yes I've successfully compiled many maps before
The duplicate plane thingy is not your issue I guess, as cod2 compiles fine with it.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
Please post the full log, that current log only shows the first lines or something, there is no error in it
timescale 0.01
that is the whole log, whenever i try to compile the map to test it in-game.
hello all
im here because im working for a new project and i would like to decompile all the cod2 maps (toujane,dawnville...).
i followed this topic curefully to know how to decompile.. Until now, i solved to decompile some of my old maps and see them from radiant, however, there is a problem that i cant fix;
it is about terrains patches, they are like it would say in small pieces, they aren't anymore tied together:
my map decompiled:
my map original:
i tried to find solutions from radiant or in watching .map file but i did not find anything.. i know some have already been able to decompile it completely anyway
maybe do you know a command or something to tie them back ?
i learned a lot of thing from the .map file and i tried to compare original and decompiled version;
in the decompiled version, there are only 4 lines in a mesh:
in the original version, there are a lot of lines in a mesh:
so it might be tempting to copy and paste in a mesh only depending of the material, instead of having a lot of meshes.. but how to know if its the good mesh (it would take 10 years for the big maps)
so maybe someone here got an idea ?
i hope you will understand me,
ORDI
kung foo man (18th February 2019)