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Thread: d3dbsp to radiant

  1. #21
    Corporal guiismiti's Avatar
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    Quote Originally Posted by pollo View Post
    Now make a BIG brush that will enclose all the caulk patches
    I just got all the previous things working, but how exactly do I do this? I'm 100% new to radiant.

    By the way, is it possible to have the superior view of the map? I'm messing around and cannot "look down" or up.
    Last edited by guiismiti; 17th September 2014 at 22:14.

  2. #22
    Private pollo's Avatar
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    Camera controls:

    Right click and drag -> forward / back
    Right click + ctrl + drag -> up / down / left / right
    Right click + ctrl + shift + drag -> rotates the camera around its position
    Shift + click on the brush the camera is pointint at -> select that brush
    Shift + ctrl + click on the brush the camera is pointing at -> select the brush's face

    Vertex mode (V key):

    Left click + drag -> select the dots you want to edit
    Shift + left click on a dot -> selects the row/column (first click, columns; second click, rows)
    Alt + left click + drag -> drag the selected dots
    And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)

    About selecting brushes:

    This is what I was saying in this thread (select inside):

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    (Brush texture doesn't matter)

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    As you can see there are other ways to select brushes too:

    Inside: self explanatory, the brushes that are inside the box will be selected
    Touching: for example, if you want to select 4 brushes which are far away eachother, like this:

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    Make a brush that will TOUCH each of them, and do right click -> select -> touching. All the brushes which are touching the one you made will be selected (and that which you made will be deleted).


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    Targetname: if you've got 1000 objects with the same targetname (let's suppose we are going to select teleport triggers), select just one of them, and do right click -> select -> targetname. All the brushes with the same targetname will be selected.

    (If you want to go further, go to "Selection" (menu bar) -> Select by Key/Value: Insert the exact key/value and the brush/brushes with those parameters will be selected.)

    Select by classname ("Selection" -> "select by classname"): this will select all the entities which are the same class. For example, we've got 20 triggers, 10 of them are trig_use touch. If we want to select just the trigs which are "trig_use_touch", go to selection->select by classname, and all of the entities which are "trig_use_touch" will be selected.

    I don't know what "Select partial tall" or "Select complete tall" do, but I have never used them. If you guys know something about it, add the info

    Greetz
    Last edited by pollo; 21st September 2014 at 12:43.

  3. The Following 3 Users Say Thank You to pollo For This Useful Post:

    guiismiti (21st September 2014),kung foo man (21st September 2014),Ni3ls (21st September 2014)

  4. #23
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    hello peepz, i had recently came across this post, and i'm attempting to try it to learn from it, and im following what Pollo's saying, but i when i load up the map it still gives me that stupid ParseEntity error, any ideas or suggestions to see if i had missed something, so that it could work?

    much appreciated, thanks!

  5. The Following User Says Thank You to zilch For This Useful Post:

    kubislav23 (20th December 2017)

  6. #24
    Brigadier General
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    Delete this too ""000_Global" flags active"

  7. #25
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    Quote Originally Posted by Ni3ls View Post
    Delete this too ""000_Global" flags active"
    i did as well from when i had saw what you had said too, but it still gave me that stupid error.

    would it be best to message on steam?

  8. The Following User Says Thank You to zilch For This Useful Post:

    kubislav23 (20th December 2017)

  9. #26
    Assadministrator IzNoGoD's Avatar
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    Just look at how a cod2 .map file is supposed to look, then edit your decompiled .map to match that.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

  10. #27
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    im doing cod 1 maps, not cod2, so would there be any difference when attempting this or not really?

  11. #28
    Private Lonsofore's Avatar
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    Quote Originally Posted by zilch View Post
    im doing cod 1 maps, not cod2, so would there be any difference when attempting this or not really?
    just change the config file to your CoD version

  12. #29
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    Quote Originally Posted by Lonsofore View Post
    just change the config file to your CoD version
    how would i do that?
    shouldn't it already be compatible with the cod 1 version that im using?

  13. #30
    Private Lonsofore's Avatar
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    Quote Originally Posted by zilch View Post
    how would i do that?
    shouldn't it already be compatible with the cod 1 version that im using?
    No readme with your decompiller? There is a file with name settings.lua. Find it and edit the line with map_version

  14. The Following User Says Thank You to Lonsofore For This Useful Post:

    kung foo man (22nd December 2017)

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