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Thread: d3dbsp to radiant

  1. #11
    Private
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    anyone can make upload CoD BSP Decompiler?

  2. #12
    Private First Class php's Avatar
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  4. #13
    Assadministrator kung foo man's Avatar
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    Daevius' database isn't working anymore and the downloads seems to depend on it, so the link above is dead atm. Uploaded a backup of the decompiler here:

    http://killtube.org/downloads/daevius/

    Edit: lol, I just looked on first page and didn't saw your post php xD
    timescale 0.01

  5. #14
    Private pollo's Avatar
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    Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every map without errors.

    First of all I must thank Daevius and Codemanx for making such a great work with this program that helped me to recover some of my lost maps.

    Open the map with notepad++ or any other programming tool. You will see these lines (for this example I'm going to use Area 51 map, made by .complex Matty)

    "The Map" flags expanded
    "Brushes" flags expanded
    "Brushes/Tools" flags
    "Triangles" flags expanded
    "Entities" flags expanded
    "Entities/Models" flags
    "Entities/Spawns" flags
    Now, hit Ctrl+F (searching tool), insert these values and hit the "Replace all" button.

    Search: layer "Brushes"
    Replace with: <leave this box empty>
    Do the same for the rest ("Brushes/Tools","Triangles","Entities","Entities/Models","Entities/Spawns"), and after you have replaced all of them, delete the lines at the begginning of the .map (the ones I have quoted).

    Now you will avoid the "ParseEntity" error, but in Radiant you will see that any brush or curve/terrain patch will be covered with Caulk triangles (as seen in the image below).

    Click image for larger version. 

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ID:	734

    To delete these triangles, hit the F key (filter menu) and uncheck these boxes, so you will only see those caulk triangles, like this:

    Click image for larger version. 

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ID:	735

    Now make a BIG brush that will enclose all the caulk patches and do right click on 2D view -> Select -> Inside, so Radiant will select every object inside the square you made (this may take a while). After this, hit the Backspace key to delete them all, hit F and check the boxes again.

    And you will get your decompiled map working

    Click image for larger version. 

Name:	third.png 
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Size:	672.0 KB 
ID:	736
    Last edited by pollo; 25th August 2014 at 15:19.

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  7. #15
    Sergeant serthy's Avatar
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    This makes me wanna mod for CoD2 again :0

  8. #16
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    I hope ppl wont steal the maps, edit them and call them their own...

  9. #17
    Lieutenant Loveboy's Avatar
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    Now you will avoid the "ParseEntity" error, but in Radiant you will see that any brush or curve/terrain patch will be covered with Caulk triangles (as seen in the image below).
    LOL? So, how to fix this error?

  10. #18
    Private First Class YuriJurek's Avatar
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    Quote Originally Posted by Loveboy View Post
    LOL? So, how to fix this error?
    He explained that here
    Open the map with notepad++ or any other programming tool. You will see these lines (for this example I'm going to use Area 51 map, made by .complex Matty)

    "The Map" flags expanded
    "Brushes" flags expanded
    "Brushes/Tools" flags
    "Triangles" flags expanded
    "Entities" flags expanded
    "Entities/Models" flags
    "Entities/Spawns" flags
    Now, hit Ctrl+F (searching tool), insert these values and hit the "Replace all" button.

    Search: layer "Brushes"
    Replace with: <leave this box empty>
    Do the same for the rest ("Brushes/Tools","Triangles","Entities","Entities/Models","Entities/Spawns"), and after you have replaced all of them, delete the lines at the begginning of the .map (the ones I have quoted).

  11. #19
    Lieutenant Loveboy's Avatar
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    Sorry, I didn't knew that I have to delete this too.

    Code:
    "000_Global" flags  active
    It was above "The Map"
    Code:
    "000_Global" flags  active
    "The Map" flags expanded
    "Brushes" flags expanded
    "Brushes/Tools" flags
    "Triangles" flags expanded
    "Entities" flags expanded
    "Entities/Models" flags
    "Entities/Spawns" flags
    EDIT: My map doesn't looks like before... Some stuffs are missing and some textures color's changed
    Last edited by Loveboy; 31st August 2014 at 16:25.

  12. #20
    Private pollo's Avatar
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    Decompiler deletes some kind of brushes (non colliding brushes are one of them), and also it doesn't make a copy of terrain /curved patches; it just set their texture to "caulk" so be careful while removing those patches (tip: select your own terrain patches and once you've selected them all, hit the I hey, so radiant will un-select the brushes you have selected and will select the rest)
    Last edited by pollo; 2nd September 2014 at 15:15.

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