Camera controls:
Right click and drag -> forward / back
Right click + ctrl + drag -> up / down / left / right
Right click + ctrl + shift + drag -> rotates the camera around its position
Shift + click on the brush the camera is pointint at -> select that brush
Shift + ctrl + click on the brush the camera is pointing at -> select the brush's face
Vertex mode (V key):
And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)Left click + drag -> select the dots you want to edit
Shift + left click on a dot -> selects the row/column (first click, columns; second click, rows)
Alt + left click + drag -> drag the selected dots
About selecting brushes:
This is what I was saying in this thread (select inside):
(Brush texture doesn't matter)
As you can see there are other ways to select brushes too:
Inside: self explanatory, the brushes that are inside the box will be selected
Touching: for example, if you want to select 4 brushes which are far away eachother, like this:
Make a brush that will TOUCH each of them, and do right click -> select -> touching. All the brushes which are touching the one you made will be selected (and that which you made will be deleted).
Targetname: if you've got 1000 objects with the same targetname (let's suppose we are going to select teleport triggers), select just one of them, and do right click -> select -> targetname. All the brushes with the same targetname will be selected.
(If you want to go further, go to "Selection" (menu bar) -> Select by Key/Value: Insert the exact key/value and the brush/brushes with those parameters will be selected.)
Select by classname ("Selection" -> "select by classname"): this will select all the entities which are the same class. For example, we've got 20 triggers, 10 of them are trig_use touch. If we want to select just the trigs which are "trig_use_touch", go to selection->select by classname, and all of the entities which are "trig_use_touch" will be selected.
I don't know what "Select partial tall" or "Select complete tall" do, but I have never used them. If you guys know something about it, add the info
Greetz
Last edited by pollo; 21st September 2014 at 11:43.
guiismiti (21st September 2014),kung foo man (21st September 2014),Ni3ls (21st September 2014)
hello peepz, i had recently came across this post, and i'm attempting to try it to learn from it, and im following what Pollo's saying, but i when i load up the map it still gives me that stupid ParseEntity error, any ideas or suggestions to see if i had missed something, so that it could work?
much appreciated, thanks!
kubislav23 (20th December 2017)
Delete this too ""000_Global" flags active"
kubislav23 (20th December 2017)
Just look at how a cod2 .map file is supposed to look, then edit your decompiled .map to match that.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
im doing cod 1 maps, not cod2, so would there be any difference when attempting this or not really?
kung foo man (22nd December 2017)