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Thread: Custom S&D Bombspot problem

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    Question Custom S&D Bombspot problem

    Hello guys,
    finally i found another great !active! site beside the big one called MO

    Okay here is my problem.
    I started to create my own bombspot - i took a look at the original prefabs in the MP folder - and after that i rebuild my bombspot.
    It's actually a bridge, wich will get replaced by a destroyed one. This works fine. But the problem i have is, that i dont really now, what the origin in the original prefabs do? Do i have to link them? And with what?
    Also i got a problem (maybe because of the origin?) that the little sign over the bomb ("A") is placed on the coordinates (0;0;0) but the bridge is (applause) higher than this.

    So any suggestions? If you want my Bombspot prefab, just let me know, but dont forget to explain it to me

    THX alot!!!!!!!

    Sitcore

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    Assadministrator kung foo man's Avatar
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    Yea, would be best if you upload your .maps, so we can actually try around with it, rather than random thoughts.
    timescale 0.01

  3. The Following User Says Thank You to kung foo man For This Useful Post:

    Sitcore (26th November 2013)

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    Here is the prefab - maybe its not the most correct way to build that kind of bridge, but it is done now - hope you can get through that brushchaos
    http://www.file-upload.net/download-...uecke.map.html

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    Private Leal's Avatar
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    I didn't understand what your actual problem is, too.

    Quote Originally Posted by Sitcore View Post
    finally i found another great !active! site beside the big one called MO
    Could you give a link?

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    Quote Originally Posted by Leal View Post
    I didn't understand what your actual problem is, too.
    The Label "A" is not on the bombspot - its under it, far under it.

    Here is a picture from my radiant.


    Last edited by Sitcore; 26th November 2013 at 21:39.

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    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by Leal View Post
    Could you give a link?
    I think he's talking about this website

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    Quote Originally Posted by IzNoGoD View Post
    I think he's talking about this website
    Ye sure! Good to see you back in action izno!! Thought i'll never read you again

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    Okay, i will try to work around. What is the origin for and how to use it in a bombprefab?

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    Okay, i managed to do it on my own.
    The origin must be placed exact in the middle of the trigger. Select the trigger and the origin. Then right click->trigger->trigger_use_touch . After that, you need to retexture the origin from "trigger" to "origin".
    Enter the keys from standard sd prefabs.
    After that connect the fx with the origin (auto1)

    For people who read this in the future. If you have questions in creating a brushmodel SD bombspot contact me via xfire: sit09 or send me a PM here.

    Thx anyway to this forum and it's users!

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    kung foo man (28th November 2013)

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