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Thread: Maya 8.5 file in Maya 6.0

  1. #1
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    Maya 8.5 file in Maya 6.0

    Hi i want to import weapons from newer COD into COD2. I use Lime for Tom Crowley. But it convert the models to Maya 8.5 file. Is there a way to import it in Maya 6.0? I already set the version in the Maya ASCII file to 6.0. I get these errors when I import it into Maya 6.0

    Code:
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 65: The lightLinker 't6_wpn_shotty_saiga_view_LOD_0:lightLinker1' has no '.slnk' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 65: No object matches name: .slnk //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 70: The renderLayer 't6_wpn_shotty_saiga_view_LOD_0:defaultRenderLayer' has no '.g' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 70: No object matches name: .g //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 100: The lightLinker 'lightLinker1' has no 'slnk[0].sllk' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 100: The destination attribute 'lightLinker1.slnk[0].sllk' cannot be found. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 101: The lightLinker 'lightLinker1' has no 'slnk[0].solk' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 101: The destination attribute 'lightLinker1.slnk[0].solk' cannot be found. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 102: The lightLinker 'lightLinker1' has no 'slnk[1].sllk' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 102: The destination attribute 'lightLinker1.slnk[1].sllk' cannot be found. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 103: The lightLinker 'lightLinker1' has no 'slnk[1].solk' attribute. //
    // Error: file: C:/Users/Niels/Desktop/COD/lime/exported/t6_wpn_shotty_saiga_view/t6_wpn_shotty_saiga_view_LOD_0.ma line 103: The destination attribute 'lightLinker1.slnk[1].solk' cannot be found. //
    How to fix it and get it properly working in Maya 6.0? Or can I open it in Maya 8.5 and then save it as a Maya 6.0 file?

  2. #2
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    Save your file as *.ma open it in a text editor and replace the version from 8.5 to 6.0.
    This works for models, but i guess it will fck up all the meshweights and/or the skeletton.

  3. #3
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    I already set the version in the Maya ASCII file to 6.0.
    . I already did that.

  4. #4
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    I will check If I can make it work for Maya 6.0 by default for you.

    If I can, it will included in the Ghost support update.

  5. The Following User Says Thank You to Tom For This Useful Post:

    Ni3ls (27th November 2013)

  6. #5
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    That would be very cool. I already got all the weaponmodels+images from another website for now.

  7. #6
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    Is there anywhere I can get Maya 6, I use to have but lost it ?

    Also just a question, why do you not use the xmodel_export files from Lime unless there is a reason you need to place it in maya ?

  8. #7
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    Quote Originally Posted by Tom View Post
    Is there anywhere I can get Maya 6, I use to have but lost it ?

    Also just a question, why do you not use the xmodel_export files from Lime unless there is a reason you need to place it in maya ?
    Sorry, but the rules of the forum prohibit us from giving you links to pirated copyright material.

  9. #8
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    Those xmodel_export files differs when you export to COD2 with Maya. Too many bones when I tried it with Asset Manager

  10. #9
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    Quote Originally Posted by Tally View Post
    Sorry, but the rules of the forum prohibit us from giving you links to pirated copyright material.
    I never asked for pirated copyright material.


    Quote Originally Posted by Ni3ls View Post
    Those xmodel_export files differs when you export to COD2 with Maya. Too many bones when I tried it with Asset Manager
    Is cod2 bone limit below 127 ?

  11. #10
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    Quote Originally Posted by Tom View Post
    I never asked for pirated copyright material.




    Is cod2 bone limit below 127 ?
    of course you asked for links to pirated software. You did that when you asked if there was anywhere you could get Maya 6. DOH!

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