Hey!

I just want your opinion about a new tool I'm making.
It is basically a GSC preprocessor, which will let us use new syntax elements in GSC scripting.
Currently it support condition operator (level.speed = amount > 50 ? 100 : 25), and reference variables (&p = level.players[i]).

It picks up the GSCs from the folder you are working in (with for example shorthand ifs and references), transforms them to proper GSC syntax which can be read by CoD, and saves to an output folder (for example I'm working in the 'source' folder, and compiling into 'maps'). It is also very fast, so it doesn't even slow down compiling. It is available on both Windows and Linux, and hopefully compatible with all CoD versions which are using GSC. A much better description, instructions, parameters, and the file itself can be found here: http://www.moddb.com/downloads/pregsc.

I hope you gonna like it, every suggestion or opinion are welcome!

Also I'm planning more language elements, tell me if you miss anything from GSC, or if you think something could make the coding more comfortable!