Page 1 of 4 123 ... LastLast
Results 1 to 10 of 35

Thread: Ranks per kills ...

  1. #1
    Private First Class
    Join Date
    Jul 2013
    Posts
    170
    Thanks
    44
    Thanked 16 Times in 11 Posts

    Ranks per kills ...

    This is for all. Can somebody say how i can create ranks per kills?



    Xfire:rockybalboa23
    Thanks.

  2. #2
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    What have you tried already?

    Or are you just asking us for a script, cause that is not going to work.

  3. #3
    Private First Class YuriJurek's Avatar
    Join Date
    Jun 2013
    Posts
    219
    Thanks
    152
    Thanked 88 Times in 47 Posts
    It's as easy as putting a single line in OnPlayerKilled Callback, wherever you see attacker.score++; you should add attacker.rank++; underneath it.
    This way you would have your "ranks per kills", ofc you'll need some hud to display this but I think you meant just a normal ranking system which include?(exp,ranks,saving data?)

  4. #4
    Private First Class
    Join Date
    Jul 2013
    Posts
    170
    Thanks
    44
    Thanked 16 Times in 11 Posts
    I have accounts,other stuff for mod,now just need ranks per kills.

    Code:
    init()
    {
    	level.ranks=[];
    	level.ranks[level.ranks.size]=0;
    	level.ranks[level.ranks.size]=30;
    	level.ranks[level.ranks.size]=60;
    	level.ranks[level.ranks.size]=100;
    	level.ranks[level.ranks.size]=150;
    	level.ranks[level.ranks.size]=250;
    	level.ranks[level.ranks.size]=400;
    	level.ranks[level.ranks.size]=600;
    	level.ranks[level.ranks.size]=800;
    	level.ranks[level.ranks.size]=900;
    	level.ranks[level.ranks.size]=1000; //10 Rank
    	level.ranks[level.ranks.size]=1200;
    	level.ranks[level.ranks.size]=1400;
    	level.ranks[level.ranks.size]=1500;
    	level.ranks[level.ranks.size]=1800;
    	level.ranks[level.ranks.size]=2000;
    	level.ranks[level.ranks.size]=2400;
    	level.ranks[level.ranks.size]=2800;
    	level.ranks[level.ranks.size]=3100;
    	level.ranks[level.ranks.size]=3600;
    	level.ranks[level.ranks.size]=5500; //20 Rank
    	level.ranks[level.ranks.size]=7500;
    	level.ranks[level.ranks.size]=10000;
    	level.ranks[level.ranks.size]=11100;
    	level.ranks[level.ranks.size]=12200;
    	level.ranks[level.ranks.size]=13000;
    	level.ranks[level.ranks.size]=14100;
    	level.ranks[level.ranks.size]=15100;
    	level.ranks[level.ranks.size]=16100;
    	level.ranks[level.ranks.size]=17100;
    	level.ranks[level.ranks.size]=19100; //30 Rank
    	level.ranks[level.ranks.size]=22100;
    	level.ranks[level.ranks.size]=24100;
    	level.ranks[level.ranks.size]=26100;
    	level.ranks[level.ranks.size]=28100;
    	level.ranks[level.ranks.size]=30100;
    	level.ranks[level.ranks.size]=33100;
    	level.ranks[level.ranks.size]=36100;
    	level.ranks[level.ranks.size]=39100;
    	level.ranks[level.ranks.size]=42100;
    	level.ranks[level.ranks.size]=44100; //40 Rank
    	level.ranks[level.ranks.size]=47100;
    	level.ranks[level.ranks.size]=50100;
    	level.ranks[level.ranks.size]=52100;
    	level.ranks[level.ranks.size]=53100;
    	level.ranks[level.ranks.size]=55150;
    	level.ranks[level.ranks.size]=57160;
    	level.ranks[level.ranks.size]=59170;
    	level.ranks[level.ranks.size]=62180;
    	level.ranks[level.ranks.size]=64190;
    	level.ranks[level.ranks.size]=68000; //50 Rank
    	level.ranks[level.ranks.size]=70100;
    	level.ranks[level.ranks.size]=73300;
    	level.ranks[level.ranks.size]=78400;
    	level.ranks[level.ranks.size]=81550;
    	level.ranks[level.ranks.size]=83660;
    	level.ranks[level.ranks.size]=84770;
    	level.ranks[level.ranks.size]=86880;
    	level.ranks[level.ranks.size]=90990;
    	level.ranks[level.ranks.size]=94000;
    	level.ranks[level.ranks.size]=97200; //60 Rank
    	level.ranks[level.ranks.size]=100030;
    	level.ranks[level.ranks.size]=100544;
    	level.ranks[level.ranks.size]=101000;
    	level.ranks[level.ranks.size]=102000;
    	level.ranks[level.ranks.size]=105000;
    	level.ranks[level.ranks.size]=109000;
    	level.ranks[level.ranks.size]=112000;
    	level.ranks[level.ranks.size]=115000;
    	level.ranks[level.ranks.size]=117000;
    	level.ranks[level.ranks.size]=120000; //70 Rank
    	level.ranks[level.ranks.size]=123000;
    	level.ranks[level.ranks.size]=137000;
    	level.ranks[level.ranks.size]=140000;
    	level.ranks[level.ranks.size]=145000;
    	level.ranks[level.ranks.size]=150000;
    	level.ranks[level.ranks.size]=155000;
    	level.ranks[level.ranks.size]=160000;
    	level.ranks[level.ranks.size]=165000;
    	level.ranks[level.ranks.size]=170000;
    	level.ranks[level.ranks.size]=175000; //80 Rank
    	level.ranks[level.ranks.size]=180000;
    	level.ranks[level.ranks.size]=185000;
    	level.ranks[level.ranks.size]=195000;
    	level.ranks[level.ranks.size]=200000;
    	level.ranks[level.ranks.size]=202000;
    	level.ranks[level.ranks.size]=204000;
    	level.ranks[level.ranks.size]=206000;
    	level.ranks[level.ranks.size]=208000;
    	level.ranks[level.ranks.size]=210000;
    	level.ranks[level.ranks.size]=212000; //90 Rank
    	level.ranks[level.ranks.size]=214000;
    	level.ranks[level.ranks.size]=216000;
    	level.ranks[level.ranks.size]=218000;
    	level.ranks[level.ranks.size]=220000;
    	level.ranks[level.ranks.size]=222000;
    	level.ranks[level.ranks.size]=224000;
    	level.ranks[level.ranks.size]=226000;
    	level.ranks[level.ranks.size]=228000;
    	level.ranks[level.ranks.size]=232000;
    	level.ranks[level.ranks.size]=234000; // rank = 100
    	level.ranks[level.ranks.size]=236000;
    	level.ranks[level.ranks.size]=238000;
    	level.ranks[level.ranks.size]=240000;
    	level.ranks[level.ranks.size]=242000;
    	level.ranks[level.ranks.size]=244000;
    	level.ranks[level.ranks.size]=246000;
    	level.ranks[level.ranks.size]=248000;
    	level.ranks[level.ranks.size]=250000;
    	level.ranks[level.ranks.size]=252000;
    	level.ranks[level.ranks.size]=254000; // rank = 110
    	level.ranks[level.ranks.size]=256000;
    	level.ranks[level.ranks.size]=258000;
    	level.ranks[level.ranks.size]=260000;
    	level.ranks[level.ranks.size]=262000;
    	level.ranks[level.ranks.size]=264000;
    	level.ranks[level.ranks.size]=266000;
    	level.ranks[level.ranks.size]=268000;
    	level.ranks[level.ranks.size]=270000;
    	level.ranks[level.ranks.size]=280000;
    	level.ranks[level.ranks.size]=300000; // rank = 120
    	level.ranks[level.ranks.size]=301000;
    	level.ranks[level.ranks.size]=303000;
    	level.ranks[level.ranks.size]=305000;
    	level.ranks[level.ranks.size]=307000;
    	level.ranks[level.ranks.size]=310000;
    	level.ranks[level.ranks.size]=313000;
    	level.ranks[level.ranks.size]=315000;
    	level.ranks[level.ranks.size]=317000;
    	level.ranks[level.ranks.size]=320000;
    	level.ranks[level.ranks.size]=324000; // rank = 130
    	level.ranks[level.ranks.size]=325000;
    	level.ranks[level.ranks.size]=327000;
    	level.ranks[level.ranks.size]=328000;
    	level.ranks[level.ranks.size]=329000;
    	level.ranks[level.ranks.size]=333000;
    	level.ranks[level.ranks.size]=336000;
    	level.ranks[level.ranks.size]=340000;
    	level.ranks[level.ranks.size]=342000;
    	level.ranks[level.ranks.size]=344000;
    	level.ranks[level.ranks.size]=346000; // rank = 140
    	level.ranks[level.ranks.size]=348000;
    	level.ranks[level.ranks.size]=350000;
    	level.ranks[level.ranks.size]=352000;
    	level.ranks[level.ranks.size]=354000;
    	level.ranks[level.ranks.size]=356000;
    	level.ranks[level.ranks.size]=358000;
    	level.ranks[level.ranks.size]=360000;
    	level.ranks[level.ranks.size]=363000;
    	level.ranks[level.ranks.size]=366000;
    	level.ranks[level.ranks.size]=369000; // rank = 150
    	level.ranks[level.ranks.size]=372000;
    	level.ranks[level.ranks.size]=375000;
    	level.ranks[level.ranks.size]=378000;
    	level.ranks[level.ranks.size]=381000;
    	level.ranks[level.ranks.size]=384000;
    	level.ranks[level.ranks.size]=388000;
    	level.ranks[level.ranks.size]=392000;
    	level.ranks[level.ranks.size]=396000;
    	level.ranks[level.ranks.size]=401000;
    	level.ranks[level.ranks.size]=405000; // rank = 160
    	level.ranks[level.ranks.size]=410000;
    	level.ranks[level.ranks.size]=415000;
    	level.ranks[level.ranks.size]=420000;
    	level.ranks[level.ranks.size]=425000;
    	level.ranks[level.ranks.size]=430000;
    	level.ranks[level.ranks.size]=432000;
    	level.ranks[level.ranks.size]=437000;
    	level.ranks[level.ranks.size]=443000;
    	level.ranks[level.ranks.size]=449000;
    	level.ranks[level.ranks.size]=454000; // rank = 170
    	level.ranks[level.ranks.size]=459000;
    	level.ranks[level.ranks.size]=465000;
    	level.ranks[level.ranks.size]=471000;
    	level.ranks[level.ranks.size]=477000;
    	level.ranks[level.ranks.size]=485000;
    	level.ranks[level.ranks.size]=482000;
    	level.ranks[level.ranks.size]=489000;
    	level.ranks[level.ranks.size]=495000;
    	level.ranks[level.ranks.size]=503000;
    	level.ranks[level.ranks.size]=510000; // rank = 180
    	level.ranks[level.ranks.size]=518000; 
    	level.ranks[level.ranks.size]=527000;
    	level.ranks[level.ranks.size]=535000;
    	level.ranks[level.ranks.size]=543000;
    	level.ranks[level.ranks.size]=550000;
    	level.ranks[level.ranks.size]=557000;
    	level.ranks[level.ranks.size]=565000;
    	level.ranks[level.ranks.size]=573000;
    	level.ranks[level.ranks.size]=580000;
    	level.ranks[level.ranks.size]=585000; // rank = 190
    	level.ranks[level.ranks.size]=595000;
    	level.ranks[level.ranks.size]=605000;
    	level.ranks[level.ranks.size]=615000;
    	level.ranks[level.ranks.size]=626000;
    	level.ranks[level.ranks.size]=637000;
    	level.ranks[level.ranks.size]=648000;
    	level.ranks[level.ranks.size]=659000;
    	level.ranks[level.ranks.size]=670000;
    	level.ranks[level.ranks.size]=685000;
    	level.ranks[level.ranks.size]=900000; // rank = 200
    	level.ranks[level.ranks.size]=910000;
    	level.ranks[level.ranks.size]=925000;
    	level.ranks[level.ranks.size]=935000;
    	level.ranks[level.ranks.size]=945000;
    	level.ranks[level.ranks.size]=965000;
    	level.ranks[level.ranks.size]=985000;
    	level.ranks[level.ranks.size]=990000;
    	level.ranks[level.ranks.size]=1010000;
    	level.ranks[level.ranks.size]=1025000;
    	level.ranks[level.ranks.size]=1032000; // rank = 210
    	level.ranks[level.ranks.size]=1049000;
    	level.ranks[level.ranks.size]=1056000;
    	level.ranks[level.ranks.size]=1068000;
    	level.ranks[level.ranks.size]=1077000;
    	level.ranks[level.ranks.size]=1090000;
    	level.ranks[level.ranks.size]=1110000;
    	level.ranks[level.ranks.size]=1115000;
    	level.ranks[level.ranks.size]=1122000;
    	level.ranks[level.ranks.size]=1130000;
    	level.ranks[level.ranks.size]=1142000; // rank = 220
    	level.ranks[level.ranks.size]=1150000;
    	level.ranks[level.ranks.size]=1160000;
    	level.ranks[level.ranks.size]=1165000;
    	level.ranks[level.ranks.size]=1170000;
    	level.ranks[level.ranks.size]=1180000;
    	level.ranks[level.ranks.size]=1190000;
    	level.ranks[level.ranks.size]=1195000;
    	level.ranks[level.ranks.size]=1200000;
    	level.ranks[level.ranks.size]=1210000;
    	level.ranks[level.ranks.size]=1215000; // rank = 230
    	level.ranks[level.ranks.size]=1220100;
    	level.ranks[level.ranks.size]=1225200;
    	level.ranks[level.ranks.size]=1233000;
    	level.ranks[level.ranks.size]=1235400;
    	level.ranks[level.ranks.size]=1240500;
    	level.ranks[level.ranks.size]=1250600;
    	level.ranks[level.ranks.size]=1255700;
    	level.ranks[level.ranks.size]=1260800;
    	level.ranks[level.ranks.size]=1271000;
    	level.ranks[level.ranks.size]=1290000; // rank = 240
    	level.ranks[level.ranks.size]=1320000;
    	level.ranks[level.ranks.size]=1348000;
    	level.ranks[level.ranks.size]=1367000;
    	level.ranks[level.ranks.size]=1399000;
    	level.ranks[level.ranks.size]=1406000;
    	level.ranks[level.ranks.size]=1428000;
    	level.ranks[level.ranks.size]=1430000;
    	level.ranks[level.ranks.size]=1450000;
    	level.ranks[level.ranks.size]=1480000;
    	level.ranks[level.ranks.size]=1500000; // rank = 250

  5. #5
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    You are not doing anything yourself. Show some effort

  6. #6
    Lieutenant Loveboy's Avatar
    Join Date
    Nov 2012
    Posts
    546
    Thanks
    229
    Thanked 72 Times in 46 Posts
    if you want to give someone 1 rank more if you kill someone, you should do this under attacker.score ++; : self.stats["ranks"] ++;

  7. #7
    Private First Class
    Join Date
    Jul 2013
    Posts
    170
    Thanks
    44
    Thanked 16 Times in 11 Posts
    no no..something like 100,200 how much i want kills for rank not kill=rank

  8. #8
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    attacker.rankkill++; under attacker.score ++;
    then make another script.
    if(attacker.rankkill <=10
    attacker.rank= 1;

    else if (attacker.rankkill >20)
    attacker.rankill =2;

  9. #9
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    Quote Originally Posted by IzNoGoD View Post
    What have you tried already?

    Or are you just asking us for a script, cause that is not going to work.
    Just gonna quote myself for this.

  10. #10
    Private First Class
    Join Date
    Jul 2013
    Posts
    170
    Thanks
    44
    Thanked 16 Times in 11 Posts
    Guys...Ni3ls this what you type in gametype and nothing other?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •