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Thread: Compile tools dont create all files for iwd!

  1. #1
    Private ElEmEnT's Avatar
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    Question Compile tools dont create all files for iwd!

    Hey Community,
    I want to Compile my Map and create my iwd file, but the Compile
    tool only create the .lin and the .bdsp file. How can I fix it?

    ElEmEnT

  2. #2
    Assadministrator kung foo man's Avatar
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    .iwd-File = .zip-Archive

    .d3dbsp = your map in .iwd-File in folder /maps/mp

    For this basic stuff I made this video: http://killtube.org/showthread.php?3...ng-brushmodels
    timescale 0.01

  3. #3
    Private ElEmEnT's Avatar
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    I see the bdsp file when the compile works but after compiling the compiler remove the file.

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    Assadministrator kung foo man's Avatar
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    Then you need to post the error printed in the black console (right click to select/copy text there).
    timescale 0.01

  5. #5
    Private ElEmEnT's Avatar
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    There is no error

    There is no error but here. In my MP folder are only l

    Ein Unterverzeichnis oder eine Datei mit dem Namen "F:\Games\Activision\Call of
    duty 2\main\maps\" existiert bereits.
    Ein Unterverzeichnis oder eine Datei mit dem Namen "F:\Games\Activision\Call of
    duty 2\main\maps\mp" existiert bereits.
    1 Datei(en) kopiert.
    CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
    ---- cod2map ----
    ----- FS_Startup -----
    Current search path:
    F:\Games\Activision\Call of duty 2\bin/main
    F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
    F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
    F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
    F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
    F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
    F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
    F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
    F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
    F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
    F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
    F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
    F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
    F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
    F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
    F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
    F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
    F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
    F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
    F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
    F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
    F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
    F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
    F:/Games/Activision/Call of duty 2//main
    F:\Games\Activision\Call of duty 2\bin/raw
    F:\Games\Activision\Call of duty 2\bin/raw_shared
    F:\Games\Activision\Call of duty 2\bin/devraw
    F:\Games\Activision\Call of duty 2\bin/devraw_shared
    F:/Games/Activision/Call of duty 2//raw
    F:/Games/Activision/Call of duty 2//raw_shared
    F:/Games/Activision/Call of duty 2//devraw
    F:/Games/Activision/Call of duty 2//devraw_shared

    File Handles:
    ----------------------
    42580 files in iwd files
    Loading map file F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.
    map
    FloatPlane: bad normal
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 292: degenerate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 573: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 581: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 645: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 646: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 682: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 772: duplicate plane
    Map F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.map, Entity 0
    , Brush 773: duplicate plane
    WARNING: node without a volume
    node has 4 tiny portals
    node reference point -703.97 304.00 6.00
    WARNING: node without a volume
    node has 5 tiny portals
    node reference point -703.97 304.00 0.00
    **********************
    ******* leaked *******
    **********************


    ================================

    WROTE BSP LEAKFILE: F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_
    v1.lin

    ================================

    39 unique shaders
    27 actual shaders

    finding triangle windings...
    coalescing coincident windings...
    merging into concave windings...
    fixing t-junctions...
    tethering holes to their concave windings...
    finding index mapping and snapping vertices...
    triangulating all windings...
    0 self-tjunctions fixed
    0 degenerate tris removed
    smoothing normals...
    emitting triangles...
    93 vertices couldn't be merged because the textures point different ways

    building curve/terrain collision...
    Adding brush neighbor bevels...
    Removing redundant brush collision planes...
    removed 383 brush sides
    elapsed time 0 seconds
    Writing F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dbsp
    9 seconds elapsed
    CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
    ---- vis ----
    ----- FS_Startup -----
    Current search path:
    F:\Games\Activision\Call of duty 2\bin/main
    F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
    F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
    F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
    F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
    F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
    F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
    F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
    F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
    F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
    F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
    F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
    F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
    F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
    F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
    F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
    F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
    F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
    F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
    F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
    F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
    F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
    F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
    F:/Games/Activision/Call of duty 2//main
    F:\Games\Activision\Call of duty 2\bin/raw
    F:\Games\Activision\Call of duty 2\bin/raw_shared
    F:\Games\Activision\Call of duty 2\bin/devraw
    F:\Games\Activision\Call of duty 2\bin/devraw_shared
    F:/Games/Activision/Call of duty 2//raw
    F:/Games/Activision/Call of duty 2//raw_shared
    F:/Games/Activision/Call of duty 2//devraw
    F:/Games/Activision/Call of duty 2//devraw_shared

    File Handles:
    ----------------------
    42580 files in iwd files
    reading F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dbsp
    reading F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v1.d3dprt
    LoadPortals: couldn't read F:\Games\Activision\Call of duty 2\main\maps\mp\mp_ne
    w_land_v1.d3dprt

    ----- FS_Startup -----
    Current search path:
    F:\Games\Activision\Call of duty 2\main\r7.iwd (13 files)
    F:\Games\Activision\Call of duty 2\main\r4.iwd (14 files)
    F:\Games\Activision\Call of duty 2\main\r3.iwd (17 files)
    F:\Games\Activision\Call of duty 2\main\nlpack3.iwd (136 files)
    F:\Games\Activision\Call of duty 2\main\nlpack2.iwd (93 files)
    F:\Games\Activision\Call of duty 2\main\nlpack1.iwd (98 files)
    F:\Games\Activision\Call of duty 2\main\iw_15.iwd (84 files)
    F:\Games\Activision\Call of duty 2\main\iw_14.iwd (4038 files)
    F:\Games\Activision\Call of duty 2\main\iw_13.iwd (22624 files)
    F:\Games\Activision\Call of duty 2\main\iw_12.iwd (1016 files)
    F:\Games\Activision\Call of duty 2\main\iw_11.iwd (1462 files)
    F:\Games\Activision\Call of duty 2\main\iw_10.iwd (1936 files)
    F:\Games\Activision\Call of duty 2\main\iw_09.iwd (2142 files)
    F:\Games\Activision\Call of duty 2\main\iw_08.iwd (2723 files)
    F:\Games\Activision\Call of duty 2\main\iw_07.iwd (3384 files)
    F:\Games\Activision\Call of duty 2\main\iw_06.iwd (990 files)
    F:\Games\Activision\Call of duty 2\main\iw_05.iwd (928 files)
    F:\Games\Activision\Call of duty 2\main\iw_04.iwd (698 files)
    F:\Games\Activision\Call of duty 2\main\iw_03.iwd (26 files)
    F:\Games\Activision\Call of duty 2\main\iw_02.iwd (40 files)
    F:\Games\Activision\Call of duty 2\main\iw_01.iwd (16 files)
    F:\Games\Activision\Call of duty 2\main\iw_00.iwd (102 files)
    F:/Games/Activision/Call of duty 2//main
    F:/Games/Activision/Call of duty 2//raw
    F:/Games/Activision/Call of duty 2//raw_shared
    F:/Games/Activision/Call of duty 2//devraw
    F:/Games/Activision/Call of duty 2//devraw_shared

    File Handles:
    ----------------------
    42580 files in iwd files

    using default bounceFraction 0.6


    using default contrastGain 0.3

    building collision data...
    building collision took 0.1 seconds
    ----------------------------------------
    Calculating sample areas...
    Finished in 0 seconds.
    ----------------------------------------
    Building light transport...
    Finished in 1:20.
    ----------------------------------------
    Radiosity bounce 1...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 2...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 3...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 4...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 5...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 6...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 7...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 8...
    Finished in 0 seconds.
    ----------------------------------------
    Radiosity bounce 9...
    Finished in 0 seconds.
    ----------------------------------------
    Building lightmaps...
    Finished in 0 seconds.
    ----------------------------------------
    Calculating light grid...
    Light grid sample point file 'F:\Games\Activision\Call of duty 2\main\maps\mp\mp
    _new_land_v1.grid' not found, trying legacy .vclog.
    Vis cache logfile 'F:\Games\Activision\Call of duty 2\main\maps\mp\mp_new_land_v
    1.vclog' not found; using static model origins only.
    Finished in 0 seconds.
    ----------------------------------------
    Calculating ground lighting for static models...
    Finished in 0 seconds.

  6. #6
    Private ElEmEnT's Avatar
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    i feel guilty , I thought some files are lost but, i only need this two files.
    Sorry

  7. #7
    Private
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    Delete all brushmodels and scriptmodels from the map and make sure you created skybox.

  8. The Following User Says Thank You to randall For This Useful Post:

    Loveboy (31st August 2013)

  9. #8
    Lieutenant Loveboy's Avatar
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    Randall is right, i think its only because you have not already created a sky ( or maybe 1 wall is missing, it must be a box )

  10. #9
    Private First Class YuriJurek's Avatar
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    Delete all brushmodels and scriptmodels from the map and make sure you created skybox.
    Randall is right, i think its only because you have not already created a sky ( or maybe 1 wall is missing, it must be a box )
    Well well well, why there must be a skybox around the map? why it must be a box?, I have created a lot of maps without roofs and walls, and everything works fine, there's no need to create a skybox or a box made up from walls, everything should work without it.

  11. #10
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    Quote Originally Posted by YuriJurek View Post
    Well well well, why there must be a skybox around the map? why it must be a box?, I have created a lot of maps without roofs and walls, and everything works fine, there's no need to create a skybox or a box made up from walls, everything should work without it.
    You MUST have a skybox, otherwise you will "LEAK" light and the map wont compile. All .BSP maps have to have its light sealed in by a bounded box of some sorts. This is COD map making 101. Very elementary.

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