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Thread: What are ya workin' on right naow?

  1. #1
    Assadministrator kung foo man's Avatar
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    What are ya workin' on right naow?

    Please describe what you are working on at the moment


    Gonna start:

    Integrating the ID Tech 4 engine (Doom 3 etc.) in Java
    timescale 0.01

  2. #2
    Assadministrator IzNoGoD's Avatar
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    auto-creation of single-map iwds.
    Requires:
    - reading d3dbsp files
    - reading material files
    - reading soundalias files
    - reading xmodel files
    This all gives me a nice list of files required for a certian map. Python script does above (and more), and puts all required maps in a single folder.

    Batch script then packs every folder into a separate iwd using 7zip commandline

    Server then auto-links the required iwd for the current map, preventing overflows. Currently @ 200 iwds on my serv and counting.

  3. #3
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    Quote Originally Posted by IzNoGoD View Post
    auto-creation of single-map iwds.
    Requires:
    - reading d3dbsp files
    - reading material files
    - reading soundalias files
    - reading xmodel files
    This all gives me a nice list of files required for a certian map. Python script does above (and more), and puts all required maps in a single folder.

    Batch script then packs every folder into a separate iwd using 7zip commandline

    Server then auto-links the required iwd for the current map, preventing overflows. Currently @ 200 iwds on my serv and counting.
    You mean it automatically unpacks a mappack and put them in different iwd's?

  4. #4
    Sergeant serthy's Avatar
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    learning/improving C/C++ by developing my own 3D game engine (physics, graphics, audio, script-parser etc)
    its not intended to release a game, just for the sake of a direct feedback of what im doing
    Last edited by serthy; 26th August 2013 at 15:56. Reason: 19

  5. #5
    Corporal STAUFFi's Avatar
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    killtube portal mod with timerecords for a homepage ( via php )

  6. #6
    Assadministrator IzNoGoD's Avatar
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    It does not unpack the .iwds yet, i can do that in 2 clicks using some addition to winrar

    Rest is true

  7. #7
    Assadministrator kung foo man's Avatar
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    Quote Originally Posted by serthy View Post
    learning/improving C/C++ by developing my own 3D game engine (physics, graphics, audio, script-parser etc)
    Please make that engine reading CoD2 .bsp-files ;D

    The physics-engine can then be integrated into libcod for physics in CoD2 (moveTo() each 0.05, so I guess that won't even lag since it's just serverside)
    timescale 0.01

  8. #8
    Assadministrator IzNoGoD's Avatar
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