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Thread: Lags on only 1 server !!

  1. #21
    Private First Class RobsoN's Avatar
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    Lol, that code which Kung posted should repair your lags.
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

  2. #22
    Private First Class thOuMta's Avatar
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    That the same atm but don't have errors and when i add bots that don't lag, so idk !

  3. #23
    Assadministrator IzNoGoD's Avatar
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    Adding bots with developer enabled causes lagg because the serverconsole gets a shitload of lines to output for each bot every frame, giving them 999 ping.

  4. #24
    Private First Class thOuMta's Avatar
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    That don't make anything !!

  5. #25
    Assadministrator IzNoGoD's Avatar
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    Only laggs on windows servers, linux servers dev 1 and bots are fine.

  6. #26
    Private First Class thOuMta's Avatar
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    Im on debian..

  7. #27
    Private First Class thOuMta's Avatar
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    Have this error when i disconnect:
    PHP Code:
    ******* script runtime error *******
    removed entity is not an entity: (file 'thoumta/huds.gsc'line 214)
    self.rankValueHud setvalue(self.rank);
    *
    started from:
    (
    file 'thoumta/huds.gsc'line 213)
      
    it 0.01;
    *
    ************************************
    ********************
    ERRORscript runtime error
    (see console for details)
    (
    file 'thoumta/huds.gsc'line 213)

    ********************
    ----- 
    Server Shutdown -----
    Sending heartbeat to cod2master.activision.com
    ==== ShutdownGame ====
    --------------------------- 

  8. #28
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    Quote Originally Posted by thOuMta View Post
    Have this error when i disconnect:
    PHP Code:
    ******* script runtime error *******
    removed entity is not an entity: (file 'thoumta/huds.gsc'line 214)
    self.rankValueHud setvalue(self.rank);
    *
    started from:
    (
    file 'thoumta/huds.gsc'line 213)
      
    it 0.01;
    *
    ************************************
    ********************
    ERRORscript runtime error
    (see console for details)
    (
    file 'thoumta/huds.gsc'line 213)

    ********************
    ----- 
    Server Shutdown -----
    Sending heartbeat to cod2master.activision.com
    ==== ShutdownGame ====
    --------------------------- 
    Post your huds.gsc
    Dont drink and drive, smoke and fucking fly

  9. #29
    Private First Class RobsoN's Avatar
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    "self" is not defined anymore. Probably some player disconnected, and you have got loop which updates hud value. Before loop add: "self endon("disconnect");" should help.
    "Don't worry if your code doesn't work correctly - if everything worked, you would not work" ~Mosher's right

  10. The Following User Says Thank You to RobsoN For This Useful Post:

    thOuMta (7th October 2013)

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