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  1. #9
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    Join Date
    Feb 2013
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    Is it? I don't think so.

    PHP Code:

    DoAirstrike
    ()
    {
        
    level endon("end_map");
        
    self endon("disconnect");
        
    self endon("killed");
        
    self endon("napalm_stop");

        
    self iprintlnbold("^9Press ^4F ^9In ^7Binoculars ^9To Use ^7Airstrike ^4*");
        
    eAttacker self;

        for(;;)
        {
            
    self waittill("binocular_fire");
            
    targetPos GetTargetedPos();
            
    iprintln("^4***** ^7Inco^9mming ^7Air^9strike ^4*****");

            if(
    isDefined(targetPos))
            {            
                
    targetPos[0];
                
    targetPos[1];
                
    targetPos[2] + 400;
                
    randomize = (000);
                
    droppos = (x,y,z);

                
    forward anglesToForward(randomize);
                
    forward maps\mp\_utility::vectorScale(forward10000);
                
    endOrigin droppos forward;
                
    startOrigin droppos forward;

                
    self.plane spawn"script_model"startOrigin);
                
    self.plane setmodel("xmodel/vehicle_p51_mustang");
                
    self.plane.angles self.plane.angles randomize;

                
    self.plane moveto(endOrigin10);

                
    wait 5;
                
    targetPos += (-500,0,0);
                
    thread DropBomb(targetPosself);

                
    wait 0.2;
                
    targetPos += (200,0,0);
                
    thread DropBomb(targetPosself);
                
    wait 0.2;
                
    targetPos += (200,0,0);
                
    thread DropBomb(targetPosself);
                
    wait 0.2;
                
    targetPos += (200,0,0);
                
    thread DropBomb(targetPosself);
                
    wait 0.2;
                
    targetPos += (200,0,0);
                
    thread DropBomb(targetPosself);
                
    wait 0.2;
                
    targetPos += (200,0,0);
                
    thread DropBomb(targetPosself);

                
    wait 4;
                
    self.plane delete();
                
    self notify("napalm_stop");
                break;
            }
        }
    }

    DropBomb(poseAttacker)
    {
        
    iRange 400;
        
    vDir pos;
        
        
    playfx (level._effect["mortarsq"], pos);

        
    players getentarray("player""classname");
        for(
    0players.sizei++)            
        {
            
    distance distance(posplayers[i].origin);
            if(
    distance iRange && players[i].sessionstate == "playing" && isAlive(players[i]) && players[i].pers["team"] == "axis")
            {
                
    players[ithread [[level.callbackPlayerDamage]](eAttackereAttacker3001"MOD_EXPLOSIVE""airstrike_mp"self.vPointvDir"none"0);    
            }
        }

    Where is the difference?
    Last edited by BlancO; 9th September 2013 at 19:30.

  2. The Following User Says Thank You to BlancO For This Useful Post:

    Ni3ls (10th September 2013)

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