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Thread: Triple Mortar

  1. #1
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    Triple Mortar

    PHP Code:
    //////////////////////////////////////////////////////
    //Name:                    Mortar 3 shoot           //
    //Developer:            czolg                       //
    //Tested by:            czolg                       // 
    //Scripted by:            czolg                     //
    //czolg xf:             malyczolg                   //
    //////////////////////////////////////////////////////
    mortar3shot()
    {
        
    level endon("end_map");
        
    self endon("disconnect");
        
    self endon("killed_player");
        
    self endon("artillery_fired");
        
    self iprintlnbold("^2*^7Pre^9ss ^2[^9F^2] ^7I^9n ^7Bino^9culars ^7T^9o ^7Ma^9rk ^7Fir^9st ^7Sh^9ot ^7O^9f ^7Mort^9ar^2`");
        
    eAttacker self;
        for(;;)
        {
            
    self waittill("binocular_fire");
            
    targetPos GetTargetedPos();
            
    self iprintlnbold("^2*^7Pre^9ss ^2[^9F^2] ^7I^9n ^7Bino^9culars ^7T^9o ^7Ma^9rk ^7Sec^9ond ^7Sh^9ot ^7O^9f ^7Mort^9ar^2`");
            
            
    playfx (level._effect["czolgfx"], targetPos);
            
    wait 0.5;

            if(
    isDefined(targetPos))
            {
                
    self waittill("binocular_fire");
                
    targetPos2 GetTargetedPos();
                
    self iprintlnbold("^2*^7Pre^9ss ^2[^9F^2] ^7I^9n ^7Bino^9culars ^7T^9o ^7Ma^9rk ^7Thi^9rd ^7Sh^9ot ^7O^9f ^7Mort^9ar^2`");
                
                
    playfx (level._effect["czolgfx"], targetPos);
                
    playfx (level._effect["czolgfx"], targetPos2);
                
    wait 0.5;
                
                if(
    isDefined(targetPos2))
                {
                    
    self waittill("binocular_fire");
                    
    targetPos3 GetTargetedPos();
                    
                    
    self iprintlnbold("^2*^7Mort^9ar ^7Inco^9ming^2`");
                    
    iprintln("^2^7*^2*^7*^2* ^7Mort^9ar ^7Sho^9oting ^7A^9t ^7Tar^9get ^2*^7*^2*^7*^2*");
                    
                    
    playfx (level._effect["czolgfx"], targetPos);
                    
    playfx (level._effect["czolgfx"], targetPos2);
                    
    playfx (level._effect["czolgfx"], targetPos3);
                    
    wait 0.8;
                
                    
    iRange 300;
                    
    vDir = (targetPos);
                    
    vDir2 = (targetPos2);
                    
    vDir3 = (targetPos3);
                    
    players getentarray("player""classname");
                
                    
    playfx (level._effect["czolgfx"], targetPos);
                    
    playfx (level._effect["czolgfx"], targetPos2);
                    
    playfx (level._effect["czolgfx"], targetPos3);
                    
    wait 0.8;
                    
                    
    playfx (level._effect["czolgfx"], targetPos);
                    
    playfx (level._effect["czolgfx"], targetPos2);
                    
    playfx (level._effect["czolgfx"], targetPos3);
                    
    wait 0.8;
                    
                    
    playfx (level._effect["czolgfx"], targetPos);
                    
    playfx (level._effect["czolgfx"], targetPos2);
                    
    playfx (level._effect["czolgfx"], targetPos3);
                    
    wait 0.8;
                    
                    
    playfx (level._effect["czolgfx"], targetPos);
                    
    playfx (level._effect["czolgfx"], targetPos2);
                    
    playfx (level._effect["czolgfx"], targetPos3);
                    
    wait 0.8;
                                    
                    
    playfx (level._effect["czolgmortar"], targetPos);
                    
    self thread playSoundAtLocation("mortar_explosion"targetPos.1 );
                    
    earthquake(0.33targetPos850);
                    for(
    0players.sizei++)            
                    {
                        
    distance distance(targetPosplayers[i].origin);
                        if((
    distance iRange || players[i].sessionstate != "playing" || !isAlive(players[i]) || players[i].pers["team"] == "allies" )) continue;
                
                        
    players[ithread [[level.callbackPlayerDamage]](eAttackereAttacker3001"MOD_EXPLOSIVE""artillery_mp"self.vPointvDir"none"0);
                    }
                    
                    
    wait 0.1;
                    
                    
    playfx (level._effect["czolgmortar"], targetPos2);
                    
    self thread playSoundAtLocation("mortar_explosion"targetPos2.1 );
                    
    earthquake(0.33targetPos2850);
                    for(
    0players.sizei++)            
                    {
                        
    distance distance(targetPos2players[i].origin);
                        if((
    distance iRange || players[i].sessionstate != "playing" || !isAlive(players[i]) || players[i].pers["team"] == "allies" )) continue;
                    
                        
    players[ithread [[level.callbackPlayerDamage]](eAttackereAttacker3001"MOD_EXPLOSIVE""artillery_mp"self.vPointvDir2"none"0);
                    }
                    
                    
    wait 0.1;
                    
                    
    playfx (level._effect["czolgmortar"], targetPos3);
                    
    self thread playSoundAtLocation("mortar_explosion"targetPos3.1 );
                    
    earthquake(0.33targetPos3850);
                    for(
    0players.sizei++)            
                    {
                        
    distance distance(targetPos3players[i].origin);
                        if((
    distance iRange || players[i].sessionstate != "playing" || !isAlive(players[i]) || players[i].pers["team"] == "allies" )) continue;
                    
                        
    players[ithread [[level.callbackPlayerDamage]](eAttackereAttacker3001"MOD_EXPLOSIVE""artillery_mp"self.vPointvDir3"none"0);
                    }
                }
            }    
            break;    
        }
    }

    GetTargetedPos()
    {
             
    startOrigin self getEye();
             
    forward anglesToForward(self getplayerangles());
              
    forwardmaps\mp\_utility::vectorScale(forward100000);
             
    endOrigin startOrigin forward;    
             
    trace bulletTrace(startOriginendOriginfalseself);
             if(
    trace["fraction"] == 1.0 || trace["surfacetype"] == "default")
                    
    endOrigin trace["position"];
             else if(
    trace["fraction"] < 1)
                    
    endOrigin trace["position"];

             
    //iprintln(endOrigin);
         
    return endOrigin;
    }

    PlaySoundAtLocation(soundlocationiTime)
    {
        
    org spawn("script_model"location);
        
    wait 0.05;
        
    org show();
        
    org playSound(sound);
        
    wait iTime;
        
    org delete();

        return;

    http://www.youtube.com/watch?v=rlt3JH1Izic
    Last edited by malyczolg; 19th August 2013 at 18:18.

  2. #2
    Private First Class RobsoN's Avatar
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    Same as in previous thread.

    Damn, why do you own not your codes? This code is not made by you. Stop stealing scripts/mods stuff and publish it as your credits.

  3. The Following 2 Users Say Thank You to RobsoN For This Useful Post:

    BlancO (8th September 2013),YuriJurek (8th September 2013)

  4. #3
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    its not made by me ? h2h
    who make this script ?

  5. #4
    Private First Class RobsoN's Avatar
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    Old PES stuff. Blanco/Riyt. Pls don't tell me bullshit. Me and other REAL scripters know, who's owner of this code. This is the funniest thing is, you change credits and effect name ONLY.

  6. The Following 3 Users Say Thank You to RobsoN For This Useful Post:

    kung foo man (20th August 2013),thOuMta (19th August 2013),YuriJurek (8th September 2013)

  7. #5
    Private First Class thOuMta's Avatar
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    Lol it is BlancO mod with NemanjA mod, wtf why you stealing this mod ?

  8. #6
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    robson nie badz smieszny , widzailes kiedys na serwerze pes takie cos ?

  9. #7
    Brigadier General
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    English please?

  10. #8
    Private First Class RobsoN's Avatar
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    Yes, I saw. On old PES mod when Blanco was modmaker.

  11. The Following User Says Thank You to RobsoN For This Useful Post:

    YuriJurek (8th September 2013)

  12. #9
    Corporal STAUFFi's Avatar
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    It is getting annoying...
    What has become of the old Killtube forum?
    Now throw attack like the tiger and say scripts are being stolen or copied....

  13. #10
    Assadministrator kung foo man's Avatar
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    They are asking/enforcing a simple thing: correct credits

    So don't cry for a non-existing "old forum".
    timescale 0.01

  14. The Following User Says Thank You to kung foo man For This Useful Post:

    Sense (26th August 2013)

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