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Thread: Hi help me?

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    Hi help me?

    I have this zombie mod. But ı cant run. Help me. http://www.mediafire.com/download/33...mebo9n/ZOM.zip

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    Assadministrator kung foo man's Avatar
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    So what's the error-message?
    timescale 0.01

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    furkan4933 (12th August 2013)

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    Script compfile error

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    Private First Class RobsoN's Avatar
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    Read this first then, come back with correct error message.
    Last edited by RobsoN; 10th August 2013 at 18:26.

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    kung foo man (10th August 2013)

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    I read. But ı dont understand, help me. I cant. I cant run this mod.

  8. #6
    Lieutenant Loveboy's Avatar
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    Hello! As first, tell us what you did, after you have downloaded it.
    Then where or what you placed, then the error message. You find the error message on your call of duty 2 folder "main", there is a file names "console_mp.log" , there should be somewhere down your error, if you tried to run the mod.
    Last edited by Loveboy; 10th August 2013 at 19:27. Reason: your*

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    kung foo man (10th August 2013)

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  11. #8
    Brigadier General
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    Quote Originally Posted by furkan4933 View Post
    Read the file "console_mp.log". Look for the words "script runtime" or "script compile". It will tell you the error. No one can help you unless we know what the error is.

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    furkan4933 (12th August 2013),Loveboy (11th August 2013)

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    ******* script compile error *******
    unknown function: (file 'maps/mp/gametypes/zom.gsc', line 58)
    thread maps\mp\gametypes\_weapons::RemoveMG();
    *
    ************************************
    dvar set cl_paused 0
    dvar set loc_language 0
    dvar set loc_forceEnglish 0
    dvar set cl_paused 0
    dvar set com_errorTitle Error
    dvar set com_errorMessage script compile error
    (see console for details)
    ********************
    ERROR: script compile error
    (see console for details)
    ********************
    dvar set sv_disableClientConsole 0
    ----- Server Shutdown -----
    ==== ShutdownGame ====
    dvar set sv_running 0
    my config_mp.cfg

  14. #10
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by furkan4933 View Post
    my config_mp.cfg
    The function RemoveMG does not exist in maps/mp/gametypes/_weapons.gsc. And that is why the mod doesn't work.

    You can do now two things:
    Comment the line 'thread maps\mp\gametypes\_weapons::RemoveMG();' in zom.gsc by adding // in front of it.
    Or you can find the function and add it or make the function.

    The function that you are probably missing is this. But it is moved to _weapons and renamed to RemoveMG.
    PHP Code:
    Remove_Map_Entity()
    {
        if(
    getCvar("scr_allow_turret") == "")
            
    setCvar("scr_allow_turret""1");
        
    level.allow_turret getCvarInt("scr_allow_turret");

        if (!
    level.allow_turret)
        {
            
    deletePlacedEntity("misc_turret");
            
    deletePlacedEntity("misc_mg42");
        }
    }

    deletePlacedEntity(entity)
    {
        
    entities getentarray(entity"classname");
        for(
    0entities.sizei++)
            
    entities[idelete();

    Last edited by Mitch; 12th August 2013 at 13:30.

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    furkan4933 (12th August 2013)

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