Please describe what you are working on at the moment
Gonna start:
Integrating the ID Tech 4 engine (Doom 3 etc.) in Java
Please describe what you are working on at the moment
Gonna start:
Integrating the ID Tech 4 engine (Doom 3 etc.) in Java
timescale 0.01
auto-creation of single-map iwds.
Requires:
- reading d3dbsp files
- reading material files
- reading soundalias files
- reading xmodel files
This all gives me a nice list of files required for a certian map. Python script does above (and more), and puts all required maps in a single folder.
Batch script then packs every folder into a separate iwd using 7zip commandline
Server then auto-links the required iwd for the current map, preventing overflows. Currently @ 200 iwds on my serv and counting.
learning/improving C/C++ by developing my own 3D game engine (physics, graphics, audio, script-parser etc)
its not intended to release a game, just for the sake of a direct feedback of what im doing
Last edited by serthy; 26th August 2013 at 15:56. Reason: 19
killtube portal mod with timerecords for a homepage ( via php )
It does not unpack the .iwds yet, i can do that in 2 clicks using some addition to winrar
Rest is true
Interesting read for you then: http://wiki.modsrepository.com/index...Duty_2:_d3dbsp