Hi, as first you need you mapname.d3dbsp , you get it for compiling your mapname.map .
To test your map, you need a mapname.gsc (example: mp_town.gsc)
this mp_town.gsc include in the file:
Code:
main()
{
maps\mp\_load::main();
}
That you need 100% to test your map. For more things (special) in your map, which must go by scripts (elevator), then you have to add this in the .gsc too.
The mp_town.gsc is in the folder maps/mp .
__________________________________________________ ________________________________
the file .arena is a part of the map (its not important).
It looks so if you have not the arena:
Attachment 342
you see the mp_town as title? Thats so because there isn't an .arena file.
And now with an arena:
Attachment 343
that .arena is in the folder mp . the name is: mp_town.arena
that looks so:
Code:
{
map "mp_town"
longname "Town testing!"
gametype "tdm dm"
}
You must rename it to your map and set your own title.
For more help, you can ask!