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Thread: How made no block mod

  1. #1
    Private First Class thOuMta's Avatar
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    How made no block mod

    Hey,

    How i can made no block mod ? When i go on a player i through.

    Thx

  2. #2
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    I don't believe you can make a player model unsolid after 1 second of them spawning. So, the answer to your question is - you can't.

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    Loveboy (10th July 2013)

  4. #3
    Lieutenant Loveboy's Avatar
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    hmmm i thought about the distance , you define the players if they connect and then the distance... and if they are 4 secounds togheter then somebody explode xD
    But i if they will two explode then its shit xD

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    Private First Class thOuMta's Avatar
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    Loveboy (10th July 2013)

  7. #5
    Lieutenant Loveboy's Avatar
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    player solid(); ? XD

  8. #6
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    Quote Originally Posted by Loveboy View Post
    player solid(); ? XD
    Wont work. A player model is not a script_brushmodel.

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    Loveboy (10th July 2013)

  10. #7
    Assadministrator kung foo man's Avatar
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    timescale 0.01

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    Loveboy (10th July 2013)

  12. #8
    Private First Class RobsoN's Avatar
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    @kung foo man

    Im interested about your extensions. Can you just explain how does it works? You edited the server files source or using something like B3 plugins?

  13. #9
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by thOuMta View Post
    Love my vids

    Is part of kung's extension. Either you have all players nonsolid for the entire map (maybe entire server uptime) or you dont.

    It patches some memory that is responsible for solid players.

    Needs a shitton of setcontents too btw.

  14. #10
    Assadministrator kung foo man's Avatar
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    Quote Originally Posted by IzNoGoD View Post

    Needs a shitton of setcontents too btw.
    Huh? Should work without.


    Quote Originally Posted by RobsoN View Post
    Im interested about your extensions. Can you just explain how does it works? You edited the server files source or using something like B3 plugins?
    Since all we have is a binary, the process is patched at startup-time with LD_PRELOAD. Then I can just hook in my own C-functions to the scripting engine.
    timescale 0.01

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    RobsoN (11th July 2013)

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