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Thread: Object has got too much vertiges

  1. #1
    Lieutenant Loveboy's Avatar
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    Object has got too much vertiges

    Hi Guys, an object has got too much vetiges and i must separating.
    here two picture:

    Click image for larger version. 

Name:	pic1.jpg 
Views:	31 
Size:	384.1 KB 
ID:	333

    You see a big object..

    Click image for larger version. 

Name:	pic2.jpg 
Views:	30 
Size:	418.3 KB 
ID:	334

    Now you see there are mini details so get a error.

    My error is: To many Vertiges: 7749 > 5450. Try separating the object into multiple objects.

    I must now make it to half but idk how i can make it, so that the error didn't come anymore.
    If i make the object to half, i must make new images?

    Thank you for your help!

  2. #2
    Assadministrator kung foo man's Avatar
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    Object splitting starts around 4:30

    I dont think you need to remake the materials, because the splitting shouldn't touch the UV-vertices.
    timescale 0.01

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    Loveboy (6th July 2013)

  4. #3
    Lieutenant Loveboy's Avatar
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    Hmm it didnt work. If i disconnect the objects, then i need to make for the object himself a image. And that i cant make.

  5. #4
    Private
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    hi
    click on the biggest object go into edit mode > facemode if u press c u get a marker tool mark some faces and press strg+L
    it auto mark the other conneted vertices continue this step until u got marked any complete part e.g. front grip (its very important to mark it on this way, otherwise the model can be destroyed with non -manifolds and so on) .Now press P and choose Selection. Ur done, model is seperated and materials are all ok nothing to do.

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    kung foo man (7th July 2013)

  7. #5
    Lieutenant Loveboy's Avatar
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    Thank you! I have disconnect some parts, but it have the same Material name how like the other part.
    Now 2 questions:
    Will the image break because that disconnecting?
    Will it working now if i make it now to asset manager and no error will come although it still have the same material name? [Parts are disconnectecd but same material name]
    If i must make a new material and image, i can't make it, i never learned it. I can only give the weapon one colour.

  8. #6
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    thats no problem if u disconnected on this way u shouldnt get any error with exporter or asset manager.if the asset manager still say its to much just seperate more if u use the exporter like lime its ok ,but u should never do this for high poly models u can fix the errors but if u spawn 5-6 of them ingame it can crash it.

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