Yes Thank You thOuMta
Thank you too Ni3l
Yes Thank You thOuMta
Thank you too Ni3l
Last edited by kung foo man; 23rd May 2013 at 17:38. Reason: Merged 2 thank you posts, do we even need them with thanks-mod? :D
Xfire: romain88120 and energyfun !!
Fuck don't work again !! but Why O_o all menu work :/ and script :/
Xfire: romain88120 and energyfun !!
Show your script now and say whats not working
ok ,
And again i use 1 or 2 and i don't get nades :/Code:shoph(response) { if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay)) return; self.spamdelay = true; if(self.pers["team"] != "allies") return; switch(response) { case "1": if(self.argent >= 400) { self.argent-=400; self takeWeapon("frag_grenade_american_mp"); self giveWeapon("frag_grenade_american_mp"); self setWeaponClipAmmo("frag_grenade_amercican_mp", 1); self iprintlnbold("^2Y^7ou ^2G^7et 1 ^2N^7ades ^2[^4-400^2]"); } else { self iprintlnbold("^2Y^7ou ^2M^7ust ^2H^7ave 400 ^2M^7oney"); } break; case "2": if(self.argent >= 1000) { self.argent-=1000; self takeWeapon("frag_grenade_american_mp"); self giveWeapon("frag_grenade_american_mp"); self setWeaponClipAmmo("frag_grenade_amercican_mp", 3); self iprintlnbold("^2Y^7ou ^2G^7et 3 ^2N^7ades ^2[^4-1000^2]"); } else { self iprintlnbold("^2Y^7ou ^2M^7ust ^2H^7ave 1000 ^2M^7oney"); } break; } }
Xfire: romain88120 and energyfun !!
Show menu file
Show the actual error.
Also show what you traced so far.
File in zom.gsc
AndCode:thread zom_energy\_menus::init();
And now in _menus.gscCode:level.xenon = (getcvar("xenonGame") == "true"); if(level.xenon) // Xenon only thread maps\mp\gametypes\_richpresence::init(); else // PC only thread zom_energy\_quickmessages::init();
shop script are in _quickmessages.gscCode:if(menu == game["menu_quickcommands"]) maps\mp\gametypes\_quickmessages::quickcommands(response); else if(menu == game["menu_quickstatements"]) maps\mp\gametypes\_quickmessages::quickstatements(response); else if(menu == game["menu_quickresponses"]) maps\mp\gametypes\_quickmessages::quickresponses(response); else if(menu == game["menu_shoph"]) zom_energy\_quickmessages::shoph(response);
Xfire: romain88120 and energyfun !!
OMG cant you read? Show your menu file! shoph.menu
And wtf is this?
You say your script is in quickmessages...Code:else if(menu == game["menu_shoph"]) zom_energy\_quickmessages::shoph(response);
Code:else if(menu == game["menu_shoph"]) maps\mp\gametypes\_quickmessages::shoph(response);
I change places for test
Code:#include "ui_mp/menudef.h" #define ORIGIN_QUICKMESSAGETAB 32 224 #define ORIGIN_QUICKMESSAGEWINDOW 32 256 { menuDef { name "shoph" visible 0 fullscreen 0 rect 0 0 640 480 focuscolor 1 1 1 1 disablecolor 0 0 0 0 style WINDOW_STYLE_EMPTY onOpen { setDvar cl_bypassMouseInput "1" } onClose { setDvar cl_bypassMouseInput "0" } // WINDOW BACKGROUND itemDef { name "window_background" visible 1 rect 0 0 224 192 origin ORIGIN_QUICKMESSAGEWINDOW style WINDOW_STYLE_FILLED forecolor 1 1 1 1 backcolor 0 0 0 0.7975 decoration } // WINDOW LINES itemDef { name "window_lines" visible 1 rect 3 0 2 187 origin ORIGIN_QUICKMESSAGEWINDOW style WINDOW_STYLE_FILLED backcolor 1 1 1 .125 decoration } itemDef { name "window_lines" visible 1 rect 219 0 2 187 origin ORIGIN_QUICKMESSAGEWINDOW style WINDOW_STYLE_FILLED backcolor 1 1 1 .125 decoration } itemDef { name "window_lines" visible 1 rect 5 0 214 2 origin ORIGIN_QUICKMESSAGEWINDOW style WINDOW_STYLE_FILLED backcolor 1 1 1 .125 decoration } itemDef { name "window_lines" visible 1 rect 3 187 218 2 origin ORIGIN_QUICKMESSAGEWINDOW style WINDOW_STYLE_FILLED backcolor 1 1 1 .125 decoration } // TITLE itemDef { name "title" visible 1 rect 0 0 224 32 origin ORIGIN_QUICKMESSAGETAB style WINDOW_STYLE_FILLED forecolor 1 1 1 1 backcolor 0 0 0 0.7975 type ITEM_TYPE_TEXT text "^2H^7unter ^2S^7hop ^2[^7Money^2]" textfont UI_FONT_NORMAL textscale .24 textalignx 112 textaligny 24 textalign ITEM_ALIGN_CENTER decoration } itemDef { name "title_quickmessage_gray" visible 1 rect 3 3 218 29 origin ORIGIN_QUICKMESSAGETAB style WINDOW_STYLE_FILLED backcolor 1 1 1 .125 decoration } itemDef { name "window" visible 1 rect 16 20 0 0 origin ORIGIN_QUICKMESSAGEWINDOW forecolor 1 1 1 1 textfont UI_FONT_NORMAL textscale .24 textaligny 8 text "1. 1 ^2G^7renade ^2[^7400^2]" decoration } execKey "1" { scriptMenuResponse "1"; close shoph } itemDef { name "window" visible 1 rect 16 40 0 0 origin ORIGIN_QUICKMESSAGEWINDOW forecolor 1 1 1 1 textfont UI_FONT_NORMAL textscale .24 textaligny 8 text "2. 3 ^2G^7renade ^2[^71000^2]" decoration } execKey "2" { scriptMenuResponse "2"; close shoph } itemDef { name "window" visible 1 rect 16 148 0 0 origin ORIGIN_QUICKMESSAGEWINDOW forecolor 1 1 1 1 textfont UI_FONT_NORMAL textscale .24 textaligny 8 text "@QUICKMESSAGE_ESC_EXIT" decoration } } }
Xfire: romain88120 and energyfun !!
You wrote wrong the name of the nades: "frag_grenade_amercican_mp" amerCican xD
In the next step preCache the american nades in _weapons.gsc, or else you wont get grenades on maps where the allies are british or russians.
EnergY (24th May 2013),kung foo man (24th May 2013)