PHP Code:
trace = []; count = 0; for (f = 0; f < 8; f++)
{
vec = anglesToForward(self getPlayerAngles() + (-2 + (f / 2), -2, 0));
trace[count] = bulletTrace(self getEye() + (0, 0, 18), self getEye() + (20000 * vec[0], 20000 * vec[1], 20000 * vec[2] + 18), true, self);
count++;
for (p = 0; p < 8; p++)
{
vec = anglesToForward(self getPlayerAngles() + (-2 + (f / 2), -2 + (p / 2), 0));
trace[count] = bulletTrace(self getEye() + (0, 0, 18), self getEye() + (20000 * vec[0], 20000 * vec[1], 20000 * vec[2] + 18), true, self);
count++;
}
}
This code builds a 'fov' right? What numbers to tweak to make it 'bigger'?