I got this error when I export
getPolyVertexUV: Polygon [0] on object [null_Shape] is either not UV mapped or faulty. Remap the polygon, or delete it and recreate it.
But it has an UVmap. How can I solve this error? Im very noob with Maya, so any help is appreciated
The model has some old skeleton parts converted to meshes. Clean up the meshes, so you only have null_30 left.
I also recommend to clean up the cod2 skeleton before binding it to the skin; you really don't need 110 bones.