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Thread: Export Maya error

  1. #1
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    Export Maya error

    I got this error when I export
    getPolyVertexUV: Polygon [0] on object [null_Shape] is either not UV mapped or faulty. Remap the polygon, or delete it and recreate it.

    But it has an UVmap. How can I solve this error? Im very noob with Maya, so any help is appreciated

  2. #2
    Assadministrator kung foo man's Avatar
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    I guess nobody can reproduce the error without your .mb-file
    timescale 0.01

  3. #3
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    Here it is. I cant upload the texture. It is 3.5 mb and too big to upload

    EDIT: http://www.sendspace.com/file/y5a7gk
    Attached Files Attached Files
    Last edited by Ni3ls; 16th May 2013 at 08:25.

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    The model has some old skeleton parts converted to meshes. Clean up the meshes, so you only have null_30 left.
    I also recommend to clean up the cod2 skeleton before binding it to the skin; you really don't need 110 bones.

  5. #5
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    What can i delete of the old skeleton?

  6. #6
    Assadministrator kung foo man's Avatar
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    Serthy showed that in his video at 0:45

    http://killtube.org/showthread.php?1...Models-in-CoD2
    timescale 0.01

  7. #7
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    Yeah but in the other tut he told about that guy didnt delete them. But i will try it again

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