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Thread: Twisted Model

  1. #11
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    I made another model. And i have the same error there I followed both tutorials perfectly.

    http://www.sendspace.com/file/ensdvo
    Is there a way to test if your model is twisted? Or is the only way ingame?

  2. #12
    Assadministrator kung foo man's Avatar
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    Are you using the MP-skeleton instead of the SP-one?
    timescale 0.01

  3. #13
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    OMG.... In that other tutorial, he did his xmodel setting on "Animated". But it must be Multiplayer Body. Everything works now
    Last edited by Ni3ls; 18th May 2013 at 17:20.

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    kung foo man (18th May 2013)

  5. #14
    Assadministrator kung foo man's Avatar
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    Me? I dont think I did anything

    But nice that it works now
    timescale 0.01

  6. #15
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    No serthy told about another tutorial. MC bla bla and in Asset manager he said it on Animated

  7. #16
    Sergeant serthy's Avatar
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    Quote Originally Posted by Ni3ls View Post
    No serthy told about another tutorial. MC bla bla and in Asset manager he said it on Animated
    yes, thats true
    SP-character models need to be set 'Animated'
    MP-character models need to be set 'Multiplayer Body'

    btw: is there a way to decompile cod2-xmodels WITH their bones + weights/binds? (maybe TomBMX's xmodel utils support this?)

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