I try to import the Joker in COD2. I followed serthies tut, but my model is twisted.
What did I do wrong? And is it a problem that my model is 1 piece and doesnt have seperated parts?
I try to import the Joker in COD2. I followed serthies tut, but my model is twisted.
What did I do wrong? And is it a problem that my model is 1 piece and doesnt have seperated parts?
Why don't you go and ask them at modsonline? I'm sure they know what they are talking about. Be sure to ask Stryder. He knows so much about COD modding. Failing that, ask his boyfriend Welshy - the one with the really bad hair cut. Another Einstein when it comes to modding COD.
That looks like unweighted/overweighted vertices. Did you fit the weight-map in Maya? You can test that easily by just moving the bones around
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Ni3ls (14th May 2013)
well, your almost done
u imported SOMETHING that MIGHT be a playermodel.. the major job is done
just trail'n'error with the skind binding
look at josh_defmesh how the dev's done it and try it
go from the outside of your bone structure to the inside:
after smooth bind start on the fingers, weight-paint them in the correct way and lock the weight
go on with the wrist until u end on the spines/j_mainroot
kung foo man (13th May 2013),Ni3ls (14th May 2013)
Please do not back-seat moderate. You are not staff, and until you are, please refrain from acting like one. Also, do not attempt to drift into ad Hominem attacks on me and start to get personal. You will be sanctioned for it.
BTW - I never said I was your boss. Never even hinted that I was. I gave you a suggestion. You are free to do with it whatever you will, as long as that doesn't break the rules of the forum. I actually know what your problem is, and as I knew would happen, the day has come when you need my help, but wont get it because you choose to be selfish and not stand shoulder to shoulder with your fellow modders. This is the price you pay for being self-seeking - you wont get help from me. If you don't like that, tough! Nothing you can do about it.
Last edited by Tally; 14th May 2013 at 10:23.
Basically you have already the answer, if it's not just the paint-weighting. You could upload the .mb-File, so we can check also what you did already.
If you dont want to upload the Maya-Binary, just move the bones, so you can see how the vertices behave.
Edit: lol, just saw thats the typical SP-skeleton-bug.
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How to undo parts with the paint-weighting? Because some areas are white that shouldnt be white
Ni3ls (15th May 2013)