Last edited by Cz3koladowyPotwor; 29th April 2013 at 17:48.
The single player character got a different skeleton than the multiplayer ones. You would need to extract the model and attach that to the multiplayer one. Serthy just made a video about making mp-models: http://killtube.org/showthread.php?1...Models-in-CoD2
timescale 0.01
You have to rig the model with the JoshDef mesh provided in the mod tools (in the "model_exporter" folder), and make a bone named "j_spine_lower" in Maya. When compiled, this gets turned into a bone named "torso_stabalizer" by the compiler.
Single Player models are missing the j_spine_lower/torso_stabalizer bone. That is why they are disjointed like that.
Last edited by Tally; 29th April 2013 at 19:13.
kung foo man (29th April 2013)