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Thread: help with xmodel

  1. #1
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    help with xmodel

    Hi. When i want to load xmodel of other character from cod 2 it happens like this :

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    Someone knew how to fix it ? Greetings

    Code:
    self setModel("xmodel/character_german_normandy_officer");
    precachemodel("xmodel/character_german_normandy_officer");
    Last edited by Cz3koladowyPotwor; 29th April 2013 at 17:48.

  2. #2
    Assadministrator kung foo man's Avatar
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    The single player character got a different skeleton than the multiplayer ones. You would need to extract the model and attach that to the multiplayer one. Serthy just made a video about making mp-models: http://killtube.org/showthread.php?1...Models-in-CoD2
    timescale 0.01

  3. #3
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    You have to rig the model with the JoshDef mesh provided in the mod tools (in the "model_exporter" folder), and make a bone named "j_spine_lower" in Maya. When compiled, this gets turned into a bone named "torso_stabalizer" by the compiler.

    Single Player models are missing the j_spine_lower/torso_stabalizer bone. That is why they are disjointed like that.
    Last edited by Tally; 29th April 2013 at 19:13.

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    kung foo man (29th April 2013)

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