Hey
I test-rigged some models, but they are looking really shitty ingame..
the lighting is messed up (its dx7, in dx9 its the same with normal + spec maps)
Attachment 234
i know, the blue model (aayla from star wars) is kind of low-poly, but the edges are too sharp..
another example:
image from the model viewer, it looks pretty smooth there
Attachment 235
and from maya
Attachment 236
is there a way to smooth the edges (the lighting, without modifying the mesh!) or did i miss something?!
and again, another example:
a cod5 model (rotated to see the smooth mesh, shitty lighting there in maya..)
Attachment 237
and the same to see the different polycounts
Attachment 238
okay, the left one got almost twice as many verts as the right model, but the lighting is really different
the models in cod will look the same ingame as in maya
whats wrong with my models? =|