Results 1 to 7 of 7

Thread: Recurve Bow

  1. #1
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts

    Recurve Bow

    Recurve Bow imported in COD2




  2. The Following User Says Thank You to Ni3ls For This Useful Post:

    kung foo man (25th April 2013)

  3. #2
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Reload animation plz :>
    timescale 0.01

  4. #3
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    I cant make anims I use default anims. Also it's 1 model, so the arrow doesnt get fired actually

  5. #4
    Private
    Join Date
    Dec 2012
    Posts
    20
    Thanks
    0
    Thanked 14 Times in 7 Posts
    Can i download it ?

  6. #5
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    Not yet. Im trying to let it fire an arrow. I imported also an arrow in COD2. The onlyproblem is, as i use the Panzerschreck file, i cant delete the explosion fx

  7. #6
    Sergeant serthy's Avatar
    Join Date
    Nov 2012
    Posts
    450
    Thanks
    96
    Thanked 296 Times in 188 Posts
    Quote Originally Posted by Ni3ls View Post
    Not yet. Im trying to let it fire an arrow. I imported also an arrow in COD2. The onlyproblem is, as i use the Panzerschreck file, i cant delete the explosion fx
    look in the iwd's on the fx folder, there is a file whcih controls the impact fx for grenades, bullets and rockets, just change the rocket ones to an empty one, track all missiles ingame and manually play the explosion fx on the last pos of the rocket

  8. The Following User Says Thank You to serthy For This Useful Post:

    kung foo man (7th May 2013)

  9. #7
    Brigadier General
    Join Date
    Dec 2012
    Posts
    1,012
    Thanks
    440
    Thanked 171 Times in 132 Posts
    Quote Originally Posted by serthy View Post
    look in the iwd's on the fx folder, there is a file whcih controls the impact fx for grenades, bullets and rockets, just change the rocket ones to an empty one, track all missiles ingame and manually play the explosion fx on the last pos of the rocket
    Yeah Iznogod already told me. But the default panzerschreck shouldnt lose his fx... I will try to make something with a bullettrace that will place the arrow at the destination

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •