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Thread: CoD2 Models

  1. #11
    Assadministrator kung foo man's Avatar
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    Yea, faces are visible in SketchUp, but more interessting are the Maya-screenshots.
    timescale 0.01

  2. #12
    Lieutenant Loveboy's Avatar
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    yeah, i havent got maya, can somebody send download?

  3. #13
    Lieutenant Loveboy's Avatar
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    asset manager things:

    Click image for larger version. 

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  4. #14
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    yeah thats wrong:P type should be "rigid"

  5. #15
    Lieutenant Loveboy's Avatar
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    Hmmm.. if i do rigid, it will not be better, i have now the model asset managerted, i getting: xmodelparts, -surfs and -parts. material and image was addet too.
    Now the problem ist, the model is invisible, somebody know why?

  6. #16
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    Quote Originally Posted by Loveboy View Post
    Hmmm.. if i do rigid, it will not be better, i have now the model asset managerted, i getting: xmodelparts, -surfs and -parts. material and image was addet too.
    Now the problem ist, the model is invisible, somebody know why?
    Invisible model suggests a possible 2 things: you have an alpha channel on your model's skin, or you have "blend" set in the frameBuffer settings for the materials.

  7. The Following 2 Users Say Thank You to Tally For This Useful Post:

    kung foo man (19th April 2013),Loveboy (19th April 2013)

  8. #17
    Lieutenant Loveboy's Avatar
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    Hi Loveboy, you should use material typ model ambient and not 2d.

  9. #18
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    Quote Originally Posted by Loveboy View Post
    Hi Loveboy, you should use material typ model ambient and not 2d.
    Material type recommended is world phong.

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    Loveboy (20th April 2013)

  11. #19
    Lieutenant Loveboy's Avatar
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    Thank you all, somebody got the script of Compass?
    I need to find the script, where if somebody is shoting, red point will come.

  12. #20
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    Your model is invisible? Ingame or in Radiant? If it's ingame, precache your model.

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