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Thread: CoD2 Models

  1. #1
    Lieutenant Loveboy's Avatar
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    CoD2 Models

    Hello Guys, i have do a model in SketchUp (version 8) and i can model there, i have a model now, i can save as .skp . Do you know which filetyp the cod models have? Must i convert?

  2. #2
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    .xmodel_export or maya extension i think

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    Assadministrator kung foo man's Avatar
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    You can export your model to Maya/Blender with the non-free version of SketchUp.
    timescale 0.01

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    Lieutenant Loveboy's Avatar
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    But the end of file name of models hasn't got a filetype

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    Assadministrator kung foo man's Avatar
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    just export it as .obj-File, thats a standard format.

    and maybe your windows hide file-extensions?
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  9. #6
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    Quote Originally Posted by Loveboy View Post
    But the end of file name of models hasn't got a filetype
    The end of COD's xmodels don't have a file extension. But you were talking about a model you did in SketchUp, with the file type .SKP, right? Kung was saying, import that file type into Blender and then export it from there to COD2's EXPORT format. From there, you create your xmodel in Asset Manager.

    If you want to reverse the process and export an xmodel, you will have to get any of the 2 community-made XMODEL EXPORTERS (either TomBMX's or Regolith's). That will reduce the xmodel to either .MB or .OBJ file format. From there you will be able to edit it in any 3D program that handles either .MB or .OBJ file formats (eg: Maya, 3DMAX, Blender, etc).

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    kung foo man (18th April 2013),Loveboy (18th April 2013)

  11. #7
    Lieutenant Loveboy's Avatar
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    Thank you. I have do .skp -> .kmz -> .zip -> .dae -> .obj -> .xmodel_export. I have now to try with asset manager, it give me a error: xmodel 'c:\programm files../main/xmodelsurfs/drohne1' has no surfaces. I have not understand what i must do. Hmm...

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    Assadministrator kung foo man's Avatar
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    Look at this image:

    Click image for larger version. 

Name:	zmodtut55cm.jpg 
Views:	61 
Size:	19.6 KB 
ID:	226

    One Triangle got:
    - 3 Vertices
    - 3 Edges
    - 1 Face

    Your model in SketchUp consists of many Triangles/Quads or even primitives with more vertices/edges.

    The error sounds like your model got no SURFACES/Faces, so they are maybe not exported to Maya. The reason might be a wrong setting in Export-dialog in SketchUp or Maya.

    You can make a few screenshots of your choosen options and of your models, so we can see what you actually did.
    timescale 0.01

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    Loveboy (19th April 2013)

  14. #9
    Lieutenant Loveboy's Avatar
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    Click image for larger version. 

Name:	drohne1.jpg 
Views:	61 
Size:	320.3 KB 
ID:	227Click image for larger version. 

Name:	drohne2.jpg 
Views:	58 
Size:	281.6 KB 
ID:	228Click image for larger version. 

Name:	drohne3.jpg 
Views:	59 
Size:	256.7 KB 
ID:	229

    here are the pictures, i think this are faces, or?

  15. #10
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    Show your Asset manager things

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