Results 1 to 8 of 8

Thread: [CoD4] Connect in Developer Mode

  1. #1
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts

    [CoD4] Connect in Developer Mode

    Hey all,

    does somebody know a trick how to connect to a CoD4-Server in Developer Mode? I see no sense in that random limitation...

    Regards,
    kung
    timescale 0.01

  2. #2
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    Quote Originally Posted by kung foo man View Post
    Hey all,

    does somebody know a trick how to connect to a CoD4-Server in Developer Mode? I see no sense in that random limitation...

    Regards,
    kung
    I don't understand the question. You want to know how to run a server in developer mode? Or, you are having problems connecting to a server in developer mode? If the last, I have never had a problem connecting to a server in developer mode, and it certainly isn't a limitation of the game itself. Please list how you have run it, such as the command line, etc.

  3. #3
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Hey Tally, I meant the last.

    These are the warnings CoD4 prints:

    Code:
    SV_DirectConnect()
    Client 0 connecting with 50 challenge ping from 178.142.34.229:-1816
    Error: Clients can't connect if the server is in developer mode
    Game rejected a connection: GAME_INVALIDSERVER.
    Command line is:

    Code:
    /root/helper/game_cod4/cod4_1_7 +set fs_homepath "/home/k_cod4_a" +set fs_basepath "/home/k_cod4_a" +set fs_game mods/test +set net_port 45000 +set sv_maxclients 16 +exec rcon.cfg +set developer 1 +exec test.cfg +map_rotate
    timescale 0.01

  4. #4
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    Well, I just learnt something new - no: you can't run a dedicated server in developer mode. Not even with devmap. Looks like developer mode only works with a local/listen server.

  5. #5
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Quote Originally Posted by Tally View Post
    no: you can't run a dedicated server in developer mode.
    A bit tired?

    Starting/running the server in developer mode works fine, I just cant connect. I always need to execute "developer 0" first.
    timescale 0.01

  6. #6
    Brigadier General
    Join Date
    Oct 2012
    Posts
    994
    Thanks
    20
    Thanked 588 Times in 388 Posts
    Quote Originally Posted by kung foo man View Post
    A bit tired?

    Starting/running the server in developer mode works fine, I just cant connect. I always need to execute "developer 0" first.
    Well, that's what I meant. No point running a developer server if you can't connect to it. How would you test anything if you can't connect to it?

  7. #7
    Assadministrator IzNoGoD's Avatar
    Join Date
    Aug 2012
    Posts
    1,718
    Thanks
    17
    Thanked 1,068 Times in 674 Posts
    Cant set dev to 0, connect, then set dev to 1 and map_restart the serv? Would basically do the same...

  8. The Following User Says Thank You to IzNoGoD For This Useful Post:

    kung foo man (14th March 2013)

  9. #8
    Assadministrator kung foo man's Avatar
    Join Date
    Jun 2012
    Location
    trailerpark
    Posts
    2,011
    Thanks
    2,102
    Thanked 1,084 Times in 753 Posts
    Quote Originally Posted by Tally View Post
    No point running a developer server if you can't connect to it. How would you test anything if you can't connect to it?
    Yea, random limitation

    I cant catch runtime-errors triggered by players this way.


    Quote Originally Posted by IzNoGoD View Post
    Cant set dev to 0, connect, then set dev to 1 and map_restart the serv? Would basically do the same...
    Nice tip, setting "developer 1" while connected works, map_restart not. I dont know atm if the server needs "map_restart" to catch more errors, but I guess so.
    timescale 0.01

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •