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Thread: Light bleeding?

  1. #1
    Private pollo's Avatar
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    Light bleeding?

    When I make maps and I compile and play them, the light goes across the wall. I've searched for the answer in cod2/docs and in other websites but I found nothing. If anyone could help about this, I would be very grateful

  2. #2
    Assadministrator kung foo man's Avatar
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    Hm, i dont know what light bleeding is. Could you make a screenshot and attach it to post?
    timescale 0.01

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  4. #3
    Private First Class
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    Maybe you have added lights on the map, too close to the wall ?
    Take a screenshot during the game, and the view from Radiant please.

  5. #4
    Private pollo's Avatar
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    Well the problem Im talking about is this:

    Click image for larger version. 

Name:	Lm_bleed3.jpg 
Views:	56 
Size:	85.7 KB 
ID:	173

    It's not my map, but the light bug is the same. I read the Light documentation in cod2 docs but I don't know what is the author talking about.

    Thanks in advance

  6. #5
    Sergeant serthy's Avatar
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    "Light bleeding usually happens at the base of a wall or in a corner. You can avoid this by making sure your wall edges are cut to fit."
    this is taken out of the lightning docs in cod2
    means: you should seperate your brushes and align them to your walls
    this is the way you have:
    Attachment 178
    this it how it should look like to avoid light bleeding:
    Attachment 179

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    kung foo man (28th February 2013),pollo (2nd March 2013)

  8. #6
    Private pollo's Avatar
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    Ahhhhhh

    Thank you very much!

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